Fix issue 1360: ArmatureDebugAppState causes OpenGLException
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@ -1,7 +1,7 @@
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package com.jme3.scene.debug.custom;
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2020 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -134,12 +134,12 @@ public class ArmatureDebugger extends Node {
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Material matWires = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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matWires.setBoolean("VertexColor", true);
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matWires.getAdditionalRenderState().setLineWidth(3);
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matWires.getAdditionalRenderState().setLineWidth(1f);
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wires.setMaterial(matWires);
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Material matOutline = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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matOutline.setBoolean("VertexColor", true);
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matOutline.getAdditionalRenderState().setLineWidth(5);
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matOutline.getAdditionalRenderState().setLineWidth(1f);
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outlines.setMaterial(matOutline);
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Material matOutline2 = new Material(assetManager, "Common/MatDefs/Misc/DashedLine.j3md");
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