Fix issue 1360: ArmatureDebugAppState causes OpenGLException

This commit is contained in:
Stephen Gold 2020-04-24 10:36:50 -07:00
parent 1284671d6f
commit 618e890ddb

View File

@ -1,7 +1,7 @@
package com.jme3.scene.debug.custom;
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -134,12 +134,12 @@ public class ArmatureDebugger extends Node {
Material matWires = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWires.setBoolean("VertexColor", true);
matWires.getAdditionalRenderState().setLineWidth(3);
matWires.getAdditionalRenderState().setLineWidth(1f);
wires.setMaterial(matWires);
Material matOutline = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matOutline.setBoolean("VertexColor", true);
matOutline.getAdditionalRenderState().setLineWidth(5);
matOutline.getAdditionalRenderState().setLineWidth(1f);
outlines.setMaterial(matOutline);
Material matOutline2 = new Material(assetManager, "Common/MatDefs/Misc/DashedLine.j3md");