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@ -35,7 +35,9 @@ import com.jme3.app.VREnvironment; |
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import com.jme3.input.vr.OculusVR; |
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import com.jme3.input.vr.OculusVR; |
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import com.jme3.input.vr.VRAPI; |
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import com.jme3.input.vr.VRAPI; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector2f; |
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import com.jme3.math.Vector2f; |
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import com.jme3.math.Vector3f; |
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import com.jme3.renderer.Camera; |
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import com.jme3.renderer.Camera; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.Spatial; |
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@ -45,11 +47,8 @@ import java.nio.IntBuffer; |
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import java.util.Iterator; |
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import java.util.Iterator; |
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import java.util.logging.Logger; |
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import java.util.logging.Logger; |
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import org.lwjgl.PointerBuffer; |
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import org.lwjgl.ovr.*; |
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import org.lwjgl.ovr.*; |
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import static org.lwjgl.BufferUtils.*; |
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import static org.lwjgl.ovr.OVR.*; |
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import static org.lwjgl.ovr.OVR.*; |
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import static org.lwjgl.ovr.OVRErrorCode.*; |
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import static org.lwjgl.ovr.OVRErrorCode.*; |
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@ -65,6 +64,13 @@ public class VRViewManagerOculus extends AbstractVRViewManager { |
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private final VREnvironment environment; |
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private final VREnvironment environment; |
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private final OculusVR hardware; |
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private final OculusVR hardware; |
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// Copied from OSVR
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//final & temp values for camera calculations
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private final Vector3f finalPosition = new Vector3f(); |
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private final Quaternion finalRotation = new Quaternion(); |
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private final Vector3f hmdPos = new Vector3f(); |
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private final Quaternion hmdRot = new Quaternion(); |
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public VRViewManagerOculus(VREnvironment environment) { |
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public VRViewManagerOculus(VREnvironment environment) { |
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this.environment = environment; |
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this.environment = environment; |
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@ -94,20 +100,83 @@ public class VRViewManagerOculus extends AbstractVRViewManager { |
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// TODO
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// TODO
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hardware.updatePose(); |
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hardware.updatePose(); |
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// TODO deduplicate
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if (environment != null) { |
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// grab the observer
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Object obs = environment.getObserver(); |
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Quaternion objRot; |
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Vector3f objPos; |
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if (obs instanceof Camera) { |
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objRot = ((Camera) obs).getRotation(); |
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objPos = ((Camera) obs).getLocation(); |
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} else { |
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objRot = ((Spatial) obs).getWorldRotation(); |
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objPos = ((Spatial) obs).getWorldTranslation(); |
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} |
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// grab the hardware handle
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VRAPI dev = environment.getVRHardware(); |
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if (dev != null) { |
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// update the HMD's position & orientation
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dev.getPositionAndOrientation(hmdPos, hmdRot); |
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if (obs != null) { |
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// update hmdPos based on obs rotation
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finalRotation.set(objRot); |
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finalRotation.mult(hmdPos, hmdPos); |
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finalRotation.multLocal(hmdRot); |
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} |
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finalizeCamera(dev.getHMDVectorPoseLeftEye(), objPos, leftCamera); |
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finalizeCamera(dev.getHMDVectorPoseRightEye(), objPos, rightCamera); |
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} else { |
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leftCamera.setFrame(objPos, objRot); |
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rightCamera.setFrame(objPos, objRot); |
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} |
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if (environment.hasTraditionalGUIOverlay()) { |
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// update the mouse?
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environment.getVRMouseManager().update(tpf); |
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// update GUI position?
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if (environment.getVRGUIManager().wantsReposition || environment.getVRGUIManager().getPositioningMode() != VRGUIPositioningMode.MANUAL) { |
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environment.getVRGUIManager().positionGuiNow(tpf); |
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environment.getVRGUIManager().updateGuiQuadGeometricState(); |
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} |
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} |
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} else { |
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throw new IllegalStateException("This VR view manager is not attached to any VR environment."); |
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} |
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} |
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/** |
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* Place the camera within the scene. |
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* |
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* @param eyePos the eye position. |
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* @param obsPosition the observer position. |
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* @param cam the camera to place. |
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*/ |
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private void finalizeCamera(Vector3f eyePos, Vector3f obsPosition, Camera cam) { |
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finalRotation.mult(eyePos, finalPosition); |
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finalPosition.addLocal(hmdPos); |
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if (obsPosition != null) { |
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finalPosition.addLocal(obsPosition); |
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} |
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finalPosition.y += getHeightAdjustment(); |
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cam.setFrame(finalPosition, finalRotation); |
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} |
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} |
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@Override |
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@Override |
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public void render() { |
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public void render() { |
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for (int eye = 0; eye < 2; eye++) { |
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for (int eye = 0; eye < 2; eye++) { |
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// TODO add eyePoses
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// TODO do we need this? Don't we set the camera positions ourselves?
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// OVRPosef eyePose = eyePoses[eye];
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OVRPosef eyePose = hardware.getEyePosesPtr()[eye]; |
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// layer0.RenderPose(eye, eyePose);
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hardware.getLayer0().RenderPose(eye, eyePose); |
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IntBuffer currentIndexB = BufferUtils.createIntBuffer(1); |
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IntBuffer currentIndexB = BufferUtils.createIntBuffer(1); |
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ovr_GetTextureSwapChainCurrentIndex(session(), hardware.getChain(), currentIndexB); |
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ovr_GetTextureSwapChainCurrentIndex(session(), hardware.getChain(), currentIndexB); |
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int index = currentIndexB.get(); |
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int index = currentIndexB.get(); |
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(eye == 0 ? leftViewPort : rightViewPort).setOutputFrameBuffer(hardware.getFramebuffers()[index]); |
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(eye == ovrEye_Left ? leftViewPort : rightViewPort).setOutputFrameBuffer(hardware.getFramebuffers()[index]); |
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} |
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} |
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// Now the game will render into the buffers given to us by LibOVR
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// Now the game will render into the buffers given to us by LibOVR
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