* Add RenderManager.setUsingShaders() method in case it is used directly (without RenderManager.render()).
* Fix issue where LwjglOffscreenBuffer's thread would freeze after it has been destroyed git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9753 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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