Add test to trigger the inconsistent compare function detection in the sorting algorithm.

It modifies a texture on a material from another thread, which changes the material's sort ID,
thus causing the OpaqueComparator's compare method to violate the compare method contract.
experimental
shadowislord 11 years ago
parent 73fc9bc1fd
commit 5f4428e640
  1. 120
      jme3-examples/src/main/java/jme3test/renderer/TestInconsistentCompareDetection.java

@ -0,0 +1,120 @@
/*
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package jme3test.renderer;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
/**
* Changes a material's texture from another thread while it is rendered.
* This should trigger the sorting function's inconsistent compare detection.
*
* @author Kirill Vainer
*/
public class TestInconsistentCompareDetection extends SimpleApplication {
private static Texture t1, t2;
public static void main(String[] args){
TestInconsistentCompareDetection app = new TestInconsistentCompareDetection();
app.start();
}
@Override
public void simpleInitApp() {
cam.setLocation(new Vector3f(-11.441693f, 6.7038045f, 28.274843f));
cam.setRotation(new Quaternion(0.059138592f, 0.9084308f, -0.13765986f, 0.3902638f));
Material m = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md");
m.setColor("Color", ColorRGBA.White);
t1 = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
t2 = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
Box b = new Box(1, 1, 1);
for (int x = 0; x < 10; x++) {
for (int y = 0; y < 10; y++) {
Geometry g = new Geometry("g_" + x + "_" + y, b);
Node monkey = new Node("n_" + x + "_" + y);
monkey.attachChild(g);
monkey.move(x * 2, 0, y * 2);
Material newMat = m.clone();
g.setMaterial(newMat);
if (FastMath.rand.nextBoolean()) {
newMat.setTexture("ColorMap", t1);
} else {
newMat.setTexture("ColorMap", t2);
}
rootNode.attachChild(monkey);
}
}
Thread evilThread = new Thread(new Runnable() {
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
}
// begin randomly changing textures after 1 sec.
while (true) {
for (Spatial child : rootNode.getChildren()) {
Geometry g = (Geometry) (((Node)child).getChild(0));
Material m = g.getMaterial();
Texture curTex = m.getTextureParam("ColorMap").getTextureValue();
if (curTex == t1) {
m.setTexture("ColorMap", t2);
} else {
m.setTexture("ColorMap", t1);
}
}
}
}
});
evilThread.setDaemon(true);
evilThread.start();
}
}
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