correct more typographical errors in comments
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -44,7 +44,7 @@ import java.util.logging.Logger;
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/**
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/**
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* <i>From bullet manual:</i><br>
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* <i>From bullet manual:</i><br>
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* To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
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* To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.
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* It is a special point to point constraint that adds cone and twist axis limits.
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* It is a special point to point constraint that adds cone and twist axis limits.
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* The x-axis serves as twist axis.
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* The x-axis serves as twist axis.
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* @author normenhansen
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* @author normenhansen
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -265,7 +265,7 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
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// }
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// }
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/**
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/**
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* Sets the node to kinematic mode. in this mode the node is not affected by physics
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* Sets the node to kinematic mode. in this mode the node is not affected by physics
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* but affects other physics objects. Iits kinetic force is calculated by the amount
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* but affects other physics objects. Its kinetic force is calculated by the amount
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* of movement it is exposed to and its weight.
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* of movement it is exposed to and its weight.
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* @param kinematic
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* @param kinematic
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*/
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*/
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -45,7 +45,7 @@ import java.io.IOException;
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/**
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/**
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* <i>From bullet manual:</i><br>
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* <i>From bullet manual:</i><br>
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* To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
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* To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.
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* It is a special point to point constraint that adds cone and twist axis limits.
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* It is a special point to point constraint that adds cone and twist axis limits.
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* The x-axis serves as twist axis.
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* The x-axis serves as twist axis.
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* @author normenhansen
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* @author normenhansen
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