|
|
@ -128,8 +128,8 @@ public final class NativeLibraryLoader { |
|
|
|
registerNativeLibrary("lwjgl", Platform.Windows64, "native/windows/lwjgl64.dll"); |
|
|
|
registerNativeLibrary("lwjgl", Platform.Windows64, "native/windows/lwjgl64.dll"); |
|
|
|
registerNativeLibrary("lwjgl", Platform.Linux32, "native/linux/liblwjgl.so"); |
|
|
|
registerNativeLibrary("lwjgl", Platform.Linux32, "native/linux/liblwjgl.so"); |
|
|
|
registerNativeLibrary("lwjgl", Platform.Linux64, "native/linux/liblwjgl64.so"); |
|
|
|
registerNativeLibrary("lwjgl", Platform.Linux64, "native/linux/liblwjgl64.so"); |
|
|
|
registerNativeLibrary("lwjgl", Platform.MacOSX32, "native/macosx/liblwjgl.jnilib"); |
|
|
|
registerNativeLibrary("lwjgl", Platform.MacOSX32, "native/macosx/liblwjgl.dylib"); |
|
|
|
registerNativeLibrary("lwjgl", Platform.MacOSX64, "native/macosx/liblwjgl.jnilib"); |
|
|
|
registerNativeLibrary("lwjgl", Platform.MacOSX64, "native/macosx/liblwjgl.dylib"); |
|
|
|
|
|
|
|
|
|
|
|
// OpenAL
|
|
|
|
// OpenAL
|
|
|
|
registerNativeLibrary("openal", Platform.Windows32, "native/windows/OpenAL32.dll", false); |
|
|
|
registerNativeLibrary("openal", Platform.Windows32, "native/windows/OpenAL32.dll", false); |
|
|
|