LightNode now properly works with SpotLight
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9696 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -36,6 +36,7 @@ import com.jme3.export.JmeImporter;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.Light;
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import com.jme3.light.Light;
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import com.jme3.light.PointLight;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.ViewPort;
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@ -128,12 +129,12 @@ public class LightControl extends AbstractControl {
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if (light instanceof DirectionalLight) {
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if (light instanceof DirectionalLight) {
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((DirectionalLight) light).setDirection(vars.vect1.set(spatial.getWorldTranslation()).multLocal(-1.0f));
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((DirectionalLight) light).setDirection(vars.vect1.set(spatial.getWorldTranslation()).multLocal(-1.0f));
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}
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}
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if (light instanceof SpotLight) {
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((SpotLight) light).setPosition(spatial.getWorldTranslation());
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((SpotLight) light).setDirection(spatial.getWorldRotation().multLocal(vars.vect1.set(Vector3f.UNIT_Y).multLocal(-1)));
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}
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vars.release();
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vars.release();
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//TODO add code for Spot light here when it's done
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// if( light instanceof SpotLight){
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// ((SpotLight)light).setPosition(spatial.getWorldTranslation());
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// ((SpotLight)light).setRotation(spatial.getWorldRotation());
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// }
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}
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}
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