diff --git a/jme3-android/src/main/java/com/jme3/renderer/android/AndroidGL.java b/jme3-android/src/main/java/com/jme3/renderer/android/AndroidGL.java index 62741253a..b77c4a36d 100644 --- a/jme3-android/src/main/java/com/jme3/renderer/android/AndroidGL.java +++ b/jme3-android/src/main/java/com/jme3/renderer/android/AndroidGL.java @@ -35,42 +35,43 @@ import android.opengl.GLES20; import com.jme3.renderer.RendererException; import com.jme3.renderer.opengl.GL; import com.jme3.renderer.opengl.GLExt; +import com.jme3.renderer.opengl.GLFbo; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; -public class AndroidGL implements GL, GLExt { +public class AndroidGL implements GL, GLExt, GLFbo { public void resetStats() { } - + private static int getLimitBytes(ByteBuffer buffer) { checkLimit(buffer); return buffer.limit(); } - + private static int getLimitBytes(ShortBuffer buffer) { checkLimit(buffer); return buffer.limit() * 2; } - + private static int getLimitBytes(IntBuffer buffer) { checkLimit(buffer); return buffer.limit() * 4; } - + private static int getLimitBytes(FloatBuffer buffer) { checkLimit(buffer); return buffer.limit() * 4; } - + private static int getLimitCount(Buffer buffer, int elementSize) { checkLimit(buffer); return buffer.limit() / elementSize; } - + private static void checkLimit(Buffer buffer) { if (buffer == null) { return; @@ -82,7 +83,7 @@ public class AndroidGL implements GL, GLExt { throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error"); } } - + public void glActiveTexture(int texture) { GLES20.glActiveTexture(texture); } @@ -130,7 +131,7 @@ public class AndroidGL implements GL, GLExt { public void glBufferSubData(int target, long offset, ByteBuffer data) { GLES20.glBufferSubData(target, (int) offset, getLimitBytes(data), data); } - + public void glGetBufferSubData(int target, long offset, ByteBuffer data) { throw new UnsupportedOperationException("OpenGL ES 2 does not support glGetBufferSubData"); }