in-pass-shadows: fix syntax errors
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caad16626e
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5b800952f0
@ -32,7 +32,9 @@
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package com.jme3.shadow;
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package com.jme3.shadow;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.bounding.BoundingSphere;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.collision.UnsupportedCollisionException;
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import com.jme3.math.FastMath;
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import com.jme3.math.FastMath;
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import com.jme3.math.Matrix4f;
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import com.jme3.math.Matrix4f;
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import com.jme3.math.Transform;
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import com.jme3.math.Transform;
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@ -42,6 +44,7 @@ import com.jme3.renderer.Camera;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.GeometryList;
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import com.jme3.renderer.queue.GeometryList;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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@ -34,10 +34,7 @@ package com.jme3.shader.plugins;
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import com.jme3.asset.*;
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import com.jme3.asset.*;
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import com.jme3.asset.cache.AssetCache;
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import com.jme3.asset.cache.AssetCache;
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import java.io.BufferedReader;
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import java.io.*;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.io.Reader;
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import java.util.*;
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import java.util.*;
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/**
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/**
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@ -160,18 +157,27 @@ public class GLSLLoader implements AssetLoader {
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if (node.getDependencies().isEmpty()) {
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if (node.getDependencies().isEmpty()) {
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return node.getSource();
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return node.getSource();
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} else {
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} else {
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StringBuilder sb = new StringBuilder(node.getSource());
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if (injectDependencies) {
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List<String> resolvedShaderNodes = new ArrayList<>();
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StringBuilder sb = new StringBuilder(node.getSource());
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List<String> resolvedShaderNodes = new ArrayList<>();
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for (ShaderDependencyNode dependencyNode : node.getDependencies()) {
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for (ShaderDependencyNode dependencyNode : node.getDependencies()) {
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resolvedShaderNodes.add(resolveDependencies(dependencyNode, alreadyInjectedSet, extensions));
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resolvedShaderNodes.add(resolveDependencies(dependencyNode, alreadyInjectedSet, extensions, injectDependencies));
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}
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List<Integer> injectIndices = node.getDependencyInjectIndices();
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for (int i = resolvedShaderNodes.size() - 1; i >= 0; i--) {
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// Must insert them backwards ..
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sb.insert(injectIndices.get(i), resolvedShaderNodes.get(i));
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}
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return sb.toString();
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} else {
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for (ShaderDependencyNode dependencyNode : node.getDependencies()) {
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resolveDependencies(dependencyNode, alreadyInjectedSet, extensions, injectDependencies);
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}
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return null;
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}
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}
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List<Integer> injectIndices = node.getDependencyInjectIndices();
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for (int i = resolvedShaderNodes.size() - 1; i >= 0; i--) {
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// Must insert them backwards ..
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sb.insert(injectIndices.get(i), resolvedShaderNodes.get(i));
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}
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return sb.toString();
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}
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}
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}
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}
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@ -185,8 +191,7 @@ public class GLSLLoader implements AssetLoader {
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if (info.getKey() instanceof ShaderAssetKey) {
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if (info.getKey() instanceof ShaderAssetKey) {
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injectDependencies = ((ShaderAssetKey) info.getKey()).isInjectDependencies();
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injectDependencies = ((ShaderAssetKey) info.getKey()).isInjectDependencies();
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}
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}
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String extension = info.getKey().getExtension();
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if (info.getKey().getExtension().equals("glsllib")) {
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if (extension.equals("glsllib") || extension.equals("glsl")) {
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// NOTE: Loopback, GLSLLIB is loaded by this loader
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// NOTE: Loopback, GLSLLIB is loaded by this loader
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// and needs data as InputStream
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// and needs data as InputStream
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return reader;
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return reader;
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