Fix Shadow Filters not having a default constructor and hence not being deserializable.

This commit is contained in:
MeFisto94 2018-01-15 17:18:21 +01:00 committed by Nehon
parent d36bbcf26c
commit 5aef90da47
6 changed files with 49 additions and 2 deletions

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@ -62,6 +62,12 @@ public abstract class AbstractShadowFilter<T extends AbstractShadowRenderer> ext
protected T shadowRenderer; protected T shadowRenderer;
protected ViewPort viewPort; protected ViewPort viewPort;
/**
* used for serialization
*/
protected AbstractShadowFilter(){
}
/** /**
* Abstract class constructor * Abstract class constructor
* *

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@ -56,6 +56,16 @@ import java.io.IOException;
*/ */
public class DirectionalLightShadowFilter extends AbstractShadowFilter<DirectionalLightShadowRenderer> { public class DirectionalLightShadowFilter extends AbstractShadowFilter<DirectionalLightShadowRenderer> {
/**
* Used for serialzation.
* Use DirectionalLightShadowFilter#DirectionalLightShadowFilter
* (AssetManager assetManager, int shadowMapSize, int nbSplits)
* instead.
*/
public DirectionalLightShadowFilter() {
super();
}
/** /**
* Creates a DirectionalLightShadowFilter Shadow Filter More info on the * Creates a DirectionalLightShadowFilter Shadow Filter More info on the
* technique at <a * technique at <a

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@ -56,6 +56,16 @@ import java.io.IOException;
*/ */
public class PointLightShadowFilter extends AbstractShadowFilter<PointLightShadowRenderer> { public class PointLightShadowFilter extends AbstractShadowFilter<PointLightShadowRenderer> {
/**
* Used for serialization.
* Use PointLightShadowFilter#PointLightShadowFilter(AssetManager
* assetManager, int shadowMapSize)
* instead.
*/
public PointLightShadowFilter() {
super();
}
/** /**
* Creates a PointLightShadowFilter * Creates a PointLightShadowFilter
* *

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@ -63,9 +63,10 @@ public class PointLightShadowRenderer extends AbstractShadowRenderer {
private Geometry[] frustums = null; private Geometry[] frustums = null;
/** /**
* Used for serialization use * Used for serialization.
* PointLightShadowRenderer"PointLightShadowRenderer(AssetManager * Use PointLightShadowRenderer#PointLightShadowRenderer(AssetManager
* assetManager, int shadowMapSize) * assetManager, int shadowMapSize)
* instead.
*/ */
public PointLightShadowRenderer() { public PointLightShadowRenderer() {
super(); super();

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@ -69,6 +69,16 @@ public class PssmShadowFilter extends Filter {
private PssmShadowRenderer pssmRenderer; private PssmShadowRenderer pssmRenderer;
private ViewPort viewPort; private ViewPort viewPort;
/**
* Used for serialization.
* Use PssmShadowFilter#PssmShadowFilter(AssetManager
* assetManager, int size, int nbSplits)
* instead.
*/
public PssmShadowFilter() {
super();
}
/** /**
* Creates a PSSM Shadow Filter * Creates a PSSM Shadow Filter
* More info on the technique at <a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a> * More info on the technique at <a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a>

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@ -56,6 +56,16 @@ import java.io.IOException;
*/ */
public class SpotLightShadowFilter extends AbstractShadowFilter<SpotLightShadowRenderer> { public class SpotLightShadowFilter extends AbstractShadowFilter<SpotLightShadowRenderer> {
/**
* Used for serialization.
* Use SpotLightShadowFilter#SpotLightShadowFilter(AssetManager assetManager,
* int shadowMapSize)
* instead.
*/
public SpotLightShadowFilter() {
super();
}
/** /**
* Creates a SpotLight Shadow Filter * Creates a SpotLight Shadow Filter
* *