- check for animations being present before importing them in ExternalChangeScanner
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@ -130,12 +130,14 @@ public class ExternalChangeScanner implements AssetDataPropertyChangeListener, F
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Spatial original = loadOriginalSpatial();
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Spatial original = loadOriginalSpatial();
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Spatial spat = (Spatial) assetDataObject.loadAsset();
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Spatial spat = (Spatial) assetDataObject.loadAsset();
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SpatialUtil.updateMeshDataFromOriginal(spat, original);
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SpatialUtil.updateMeshDataFromOriginal(spat, original);
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NotifyDescriptor.Confirmation mesg = new NotifyDescriptor.Confirmation("Model appears to have animations, try to import as well?\nCurrently this will unlink attachment Nodes and clear\nadded effects tracks.",
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if (SpatialUtil.hasAnimations(original)) {
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"Animations Available",
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NotifyDescriptor.Confirmation mesg = new NotifyDescriptor.Confirmation("Model appears to have animations, try to import as well?\nCurrently this will unlink attachment Nodes and clear\nadded effects tracks.",
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NotifyDescriptor.YES_NO_OPTION, NotifyDescriptor.QUESTION_MESSAGE);
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"Animations Available",
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DialogDisplayer.getDefault().notify(mesg);
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NotifyDescriptor.YES_NO_OPTION, NotifyDescriptor.QUESTION_MESSAGE);
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if (mesg.getValue() == NotifyDescriptor.Confirmation.YES_OPTION) {
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DialogDisplayer.getDefault().notify(mesg);
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SpatialUtil.updateAnimControlDataFromOriginal(spat, original);
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if (mesg.getValue() == NotifyDescriptor.Confirmation.YES_OPTION) {
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SpatialUtil.updateAnimControlDataFromOriginal(spat, original);
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}
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}
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}
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closeOriginalSpatial();
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closeOriginalSpatial();
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assetDataObject.saveAsset();
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assetDataObject.saveAsset();
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