- add GeometryBatchFactory method to create atlased/batched model git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9030 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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*/ |
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|
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package jme3test.tools; |
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|
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import jme3test.model.shape.*; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.asset.plugins.ZipLocator; |
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import com.jme3.light.AmbientLight; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Spatial; |
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import jme3tools.optimize.GeometryBatchFactory; |
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public class TestTextureAtlas extends SimpleApplication { |
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public static void main(String[] args){ |
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TestTextureAtlas app = new TestTextureAtlas(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); |
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Spatial scene = assetManager.loadModel("main.scene"); |
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Geometry geom = GeometryBatchFactory.makeAtlasBatch(scene, assetManager, 4096); |
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AmbientLight al = new AmbientLight(); |
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scene.addLight(al); |
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DirectionalLight sun = new DirectionalLight(); |
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sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); |
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sun.setColor(ColorRGBA.White.clone().multLocal(2)); |
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scene.addLight(sun); |
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rootNode.attachChild(geom); |
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} |
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|
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} |
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