SDK:
- threading fix for SceneToolController git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8633 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
2df43b3baa
commit
574259d5aa
@ -102,6 +102,15 @@ public class SceneToolController implements AppState {
|
||||
grid = new Geometry("grid", new Grid(20, 20, 1.0f));
|
||||
grid.setMaterial(grayMat);
|
||||
grid.setLocalTranslation(-10, 0, -10);
|
||||
final Spatial cursor = this.cursor;
|
||||
final Node toolsNode = this.toolsNode;
|
||||
SceneApplication.getApplication().enqueue(new Callable<Object>() {
|
||||
|
||||
public Object call() throws Exception {
|
||||
toolsNode.attachChild(cursor);
|
||||
return null;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void updateSelection(final Spatial spat) {
|
||||
@ -366,7 +375,6 @@ public class SceneToolController implements AppState {
|
||||
}
|
||||
|
||||
public void stateAttached(AppStateManager asm) {
|
||||
toolsNode.attachChild(cursor);
|
||||
// throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user