- remove unnecessary comment
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@ -141,10 +141,6 @@ public final class Bone implements Savable {
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* <p>
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* <p>
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* Only copies the name and bind pose from the original.
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* Only copies the name and bind pose from the original.
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* <p>
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* <p>
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* WARNING: Local bind pose and world inverse bind pose transforms shallow
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* copied. Modifying that data on the original bone will cause it to
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* be recomputed on any cloned bones.
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* <p>
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* The rest of the data is <em>NOT</em> copied, as it will be
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* The rest of the data is <em>NOT</em> copied, as it will be
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* generated automatically when the bone is animated.
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* generated automatically when the bone is animated.
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*
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*
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