Made the UDP port constant separate from TCP to allow

for more interesting testing with fewer code changes.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7108 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
PSp..om 14 years ago
parent 7e3020fd07
commit 5439dbc2a9
  1. 2
      engine/src/test/jme3test/network/TestChatClient.java
  2. 3
      engine/src/test/jme3test/network/TestChatServer.java

@ -98,7 +98,7 @@ public class TestChatClient extends JFrame
getContentPane().add( p, "South" );
client = Network.connectToServer( TestChatServer.NAME, TestChatServer.VERSION,
host, TestChatServer.PORT );
host, TestChatServer.PORT, TestChatServer.UDP_PORT );
client.addMessageListener( new ChatHandler(), ChatMessage.class );
client.start();
}

@ -57,6 +57,7 @@ public class TestChatServer
public static final int VERSION = 1;
public static final int PORT = 5110;
public static final int UDP_PORT = 5110;
public static void initializeClasses()
{
@ -70,7 +71,7 @@ public class TestChatServer
initializeClasses();
// Use this to test the client/server name version check
Server server = Network.createServer( NAME, VERSION, PORT, PORT );
Server server = Network.createServer( NAME, VERSION, PORT, UDP_PORT );
server.start();
ChatHandler handler = new ChatHandler();

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