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@ -28,6 +28,9 @@ MaterialDef PBR Lighting { |
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Texture2D RoughnessMap -LINEAR |
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//Metallic and Roughness are packed respectively in the b and g channel of a single map |
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// r: unspecified |
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// g: Roughness |
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// b: Metallic |
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Texture2D MetallicRoughnessMap -LINEAR |
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// Texture of the emissive parts of the material |
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@ -47,17 +50,6 @@ MaterialDef PBR Lighting { |
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Color Specular : 1.0 1.0 1.0 1.0 |
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Float Glossiness : 1.0 |
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Vector4 ProbeData |
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// Prefiltered Env Map for indirect specular lighting |
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TextureCubeMap PrefEnvMap -LINEAR |
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// Irradiance map for indirect diffuse lighting |
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TextureCubeMap IrradianceMap -LINEAR |
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//integrate BRDF map for indirect Lighting |
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Texture2D IntegrateBRDF -LINEAR |
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// Parallax/height map |
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Texture2D ParallaxMap -LINEAR |
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