Some clean up in PBR j3MD

This commit is contained in:
Nehon 2018-03-19 20:15:00 +01:00
parent bcd97c22eb
commit 53f7f7490f

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@ -28,6 +28,9 @@ MaterialDef PBR Lighting {
Texture2D RoughnessMap -LINEAR Texture2D RoughnessMap -LINEAR
//Metallic and Roughness are packed respectively in the b and g channel of a single map //Metallic and Roughness are packed respectively in the b and g channel of a single map
// r: unspecified
// g: Roughness
// b: Metallic
Texture2D MetallicRoughnessMap -LINEAR Texture2D MetallicRoughnessMap -LINEAR
// Texture of the emissive parts of the material // Texture of the emissive parts of the material
@ -47,17 +50,6 @@ MaterialDef PBR Lighting {
Color Specular : 1.0 1.0 1.0 1.0 Color Specular : 1.0 1.0 1.0 1.0
Float Glossiness : 1.0 Float Glossiness : 1.0
Vector4 ProbeData
// Prefiltered Env Map for indirect specular lighting
TextureCubeMap PrefEnvMap -LINEAR
// Irradiance map for indirect diffuse lighting
TextureCubeMap IrradianceMap -LINEAR
//integrate BRDF map for indirect Lighting
Texture2D IntegrateBRDF -LINEAR
// Parallax/height map // Parallax/height map
Texture2D ParallaxMap -LINEAR Texture2D ParallaxMap -LINEAR