Bugfix: fixed an issue when UV coordinates were not applied even though the mesh had them defined (the bug occured when the mesh had materials, UV's and no textures).
LOGGER.log(Level.WARNING,"The blender file has defined more than {0} different textures. JME supports only {0} UV mappings.",TextureHelper.TEXCOORD_TYPES.length);
LOGGER.log(Level.WARNING,"The blender file has defined more than {0} different textures. JME supports only {0} UV mappings.",TextureHelper.TEXCOORD_TYPES.length);
LOGGER.log(Level.WARNING,"The blender file has defined more than {0} different UV coordinates for the mesh. JME supports only {0} UV coordinates buffers.",TextureHelper.TEXCOORD_TYPES.length);