Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene.
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@ -93,7 +93,7 @@ public class SelectTool extends SceneEditTool {
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return; // only do anything if a spatial is selected
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}
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// key released
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if (kie.isReleased()) {
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if (kie.isPressed()) {
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boolean commandUsed = checkCommandKey(kie);
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boolean stateChange = checkStateKey(kie);
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boolean axisChange = checkAxisKey(kie);
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@ -268,7 +268,7 @@ public class SelectTool extends SceneEditTool {
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private boolean checkStateKey(KeyInputEvent kie) {
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Spatial selected = toolController.getSelectedSpatial();
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if (kie.getKeyCode() == KeyInput.KEY_G) {
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if (kie.getKeyCode() == KeyInput.KEY_G && !ctrlDown) {
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currentState = State.translate;
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MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class);
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moveManager.reset();
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@ -276,10 +276,10 @@ public class SelectTool extends SceneEditTool {
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moveManager.initiateMove(selected, rot, false);
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moving = moveManager.makeUndo();
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return true;
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} else if (kie.getKeyCode() == KeyInput.KEY_R) {
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} else if (kie.getKeyCode() == KeyInput.KEY_R && !ctrlDown) {
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currentState = State.rotate;
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return true;
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} else if (kie.getKeyCode() == KeyInput.KEY_S) {
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} else if (kie.getKeyCode() == KeyInput.KEY_S && !ctrlDown) {
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currentState = State.scale;
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return true;
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}
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