Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+

This commit is contained in:
Nehon 2017-01-20 23:32:03 +01:00
parent 93fff9fae8
commit 51eccfea2e

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@ -1,4 +1,5 @@
#extension GL_ARB_texture_multisample : enable #extension GL_ARB_texture_multisample : enable
#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform int m_NumSamples; uniform int m_NumSamples;
uniform int m_NumSamplesDepth; uniform int m_NumSamplesDepth;