test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices)
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2018 jMonkeyEngine
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -41,9 +41,12 @@ import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.VertexBuffer.Type;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.FloatBuffer;
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import java.nio.ShortBuffer;
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import java.util.*;
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import java.util.*;
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/**
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/**
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@ -254,7 +257,8 @@ public class RagdollUtils {
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private static List<Float> getPoints(Mesh mesh, int boneIndex, Vector3f initialScale, Vector3f offset, float weightThreshold) {
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private static List<Float> getPoints(Mesh mesh, int boneIndex, Vector3f initialScale, Vector3f offset, float weightThreshold) {
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FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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ByteBuffer boneIndices = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData();
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VertexBuffer biBuf = mesh.getBuffer(VertexBuffer.Type.BoneIndex);
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Buffer boneIndices = biBuf.getDataReadOnly();
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FloatBuffer boneWeight = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
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FloatBuffer boneWeight = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
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vertices.rewind();
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vertices.rewind();
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@ -270,7 +274,8 @@ public class RagdollUtils {
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boolean add = false;
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boolean add = false;
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int start = i / 3 * 4;
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int start = i / 3 * 4;
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for (k = start; k < start + 4; k++) {
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for (k = start; k < start + 4; k++) {
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if (boneIndices.get(k) == boneIndex && boneWeight.get(k) >= weightThreshold) {
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if (readIndex(boneIndices, k) == boneIndex
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&& boneWeight.get(k) >= weightThreshold) {
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add = true;
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add = true;
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break;
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break;
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}
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}
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@ -349,8 +354,8 @@ public class RagdollUtils {
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public static boolean hasVertices(int boneIndex, Mesh[] targets,
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public static boolean hasVertices(int boneIndex, Mesh[] targets,
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float weightThreshold) {
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float weightThreshold) {
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for (Mesh mesh : targets) {
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for (Mesh mesh : targets) {
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ByteBuffer boneIndices
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VertexBuffer biBuf = mesh.getBuffer(VertexBuffer.Type.BoneIndex);
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= (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData();
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Buffer boneIndices = biBuf.getDataReadOnly();
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FloatBuffer boneWeight
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FloatBuffer boneWeight
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= (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
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= (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
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@ -361,7 +366,7 @@ public class RagdollUtils {
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for (int i = 0; i < vertexComponents; i += 3) {
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for (int i = 0; i < vertexComponents; i += 3) {
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int start = i / 3 * 4;
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int start = i / 3 * 4;
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for (int k = start; k < start + 4; k++) {
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for (int k = start; k < start + 4; k++) {
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if (boneIndices.get(k) == boneIndex
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if (readIndex(boneIndices, k) == boneIndex
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&& boneWeight.get(k) >= weightThreshold) {
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&& boneWeight.get(k) >= weightThreshold) {
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return true;
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return true;
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}
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}
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@ -371,4 +376,29 @@ public class RagdollUtils {
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return false;
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return false;
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}
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}
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/**
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* Read an index from a buffer.
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*
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* @param buffer a buffer of bytes or shorts (not null)
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* @param k the position from which the index will be read
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* @return the index value (≥0)
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*/
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public static int readIndex(Buffer buffer, int k) {
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int result;
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if (buffer instanceof ByteBuffer) {
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ByteBuffer byteBuffer = (ByteBuffer) buffer;
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byte b = byteBuffer.get(k);
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result = 0xff & b;
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} else if (buffer instanceof ShortBuffer) {
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ShortBuffer shortBuffer = (ShortBuffer) buffer;
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short s = shortBuffer.get(k);
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result = 0xffff & s;
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} else {
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throw new IllegalArgumentException(buffer.getClass().getName());
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}
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assert result >= 0 : result;
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return result;
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}
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}
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}
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@ -0,0 +1,92 @@
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/*
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* Copyright (c) 2019 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.bullet;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.control.KinematicRagdollControl;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Node;
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import com.jme3.scene.VertexBuffer;
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import java.nio.ByteBuffer;
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/**
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* Test case for JME issue #1004: RagdollUtils can't handle 16-bit bone indices.
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* <p>
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* If successful, no exception will be thrown.
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*/
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public class TestIssue1004 extends SimpleApplication {
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// *************************************************************************
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// new methods exposed
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public static void main(String[] args) {
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TestIssue1004 app = new TestIssue1004();
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app.start();
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}
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// *************************************************************************
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// SimpleApplication methods
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@Override
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public void simpleInitApp() {
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BulletAppState bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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String sinbadPath = "Models/Sinbad/SinbadOldAnim.j3o";
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Node sinbad = (Node) assetManager.loadModel(sinbadPath);
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Geometry geometry = (Geometry) sinbad.getChild(0);
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Mesh mesh = geometry.getMesh();
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VertexBuffer.Type bufferType = VertexBuffer.Type.BoneIndex;
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VertexBuffer vertexBuffer = mesh.getBuffer(bufferType);
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// Remove the existing bone-index buffer.
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mesh.getBufferList().remove(vertexBuffer);
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mesh.getBuffers().remove(bufferType.ordinal());
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// Copy the 8-bit bone indices to 16-bit indices.
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ByteBuffer oldBuffer = (ByteBuffer) vertexBuffer.getDataReadOnly();
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int numComponents = oldBuffer.limit();
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oldBuffer.rewind();
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short[] shortArray = new short[numComponents];
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for (int index = 0; oldBuffer.hasRemaining(); ++index) {
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shortArray[index] = oldBuffer.get();
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}
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// Add the 16-bit bone indices to the mesh.
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mesh.setBuffer(bufferType, 4, shortArray);
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KinematicRagdollControl ragdoll = new KinematicRagdollControl(0.5f);
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sinbad.addControl(ragdoll);
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stop();
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}
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}
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