Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
https://code.google.com/p/jmonkeyengine/issues/detail?id=592#makechanges - Went the update targets and materials on each update, in practive it doesn't have a noticeable impact on performance. - Changed the way target meshes and materials were stored (arrays), for respectively a SafearrayList and a HashSet. This avoid instancing and copying arrays on each frames. - Also removed targets and materials from serialization as we don't care to save or load them now that they are gathered on each frame. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -43,13 +43,15 @@ import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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import com.jme3.shader.VarType;
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import com.jme3.util.SafeArrayList;
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import com.jme3.util.TempVars;
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import java.io.IOException;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -69,7 +71,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
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/**
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* List of targets which this controller effects.
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*/
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private Mesh[] targets;
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private SafeArrayList<Mesh> targets = new SafeArrayList<Mesh>(Mesh.class);
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/**
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* Used to track when a mesh was updated. Meshes are only updated if they
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* are visible in at least one camera.
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@ -105,7 +107,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
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/**
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* Material references used for hardware skinning
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*/
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private Material[] materials;
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private Set<Material> materials = new HashSet<Material>();
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/**
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* Serialization only. Do not use.
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@ -211,15 +213,15 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
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@Deprecated
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SkeletonControl(Mesh[] targets, Skeleton skeleton) {
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this.skeleton = skeleton;
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this.targets = targets;
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this.targets = new SafeArrayList<Mesh>(Mesh.class, Arrays.asList(targets));
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}
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private boolean isMeshAnimated(Mesh mesh) {
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return mesh.getBuffer(Type.BindPosePosition) != null;
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}
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private void findTargets(Node node, ArrayList<Mesh> targets, HashSet<Material> materials) {
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Mesh sharedMesh = null;
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private void findTargets(Node node) {
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Mesh sharedMesh = null;
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for (Spatial child : node.getChildren()) {
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if (child instanceof Geometry) {
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@ -248,7 +250,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
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}
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}
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} else if (child instanceof Node) {
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findTargets((Node) child, targets, materials);
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findTargets((Node) child);
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}
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}
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@ -261,17 +263,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
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@Override
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public void setSpatial(Spatial spatial) {
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super.setSpatial(spatial);
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if (spatial != null) {
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Node node = (Node) spatial;
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HashSet<Material> mats = new HashSet<Material>();
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ArrayList<Mesh> meshes = new ArrayList<Mesh>();
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findTargets(node, meshes, mats);
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targets = meshes.toArray(new Mesh[meshes.size()]);
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materials = mats.toArray(new Material[mats.size()]);
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} else {
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targets = null;
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materials = null;
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}
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updateTargetsAndMaterials(spatial);
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}
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private void controlRenderSoftware() {
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@ -279,14 +271,12 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
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offsetMatrices = skeleton.computeSkinningMatrices();
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for (int i = 0; i < targets.length; i++) {
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for (Mesh mesh : targets) {
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// NOTE: This assumes that code higher up
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// Already ensured those targets are animated
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// otherwise a crash will happen in skin update
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//if (isMeshAnimated(targets)) {
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softwareSkinUpdate(targets[i], offsetMatrices);
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//}
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}
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softwareSkinUpdate(mesh, offsetMatrices);
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}
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}
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private void controlRenderHardware() {
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@ -336,6 +326,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
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@Override
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protected void controlUpdate(float tpf) {
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wasMeshUpdated = false;
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updateTargetsAndMaterials(spatial);
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}
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//only do this for software updates
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@ -443,12 +434,12 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
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// this.skeleton = skeleton;
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// }
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/**
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* returns the targets meshes of this control
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* returns a copy of array of the targets meshes of this control
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*
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* @return
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*/
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public Mesh[] getTargets() {
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return targets;
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public Mesh[] getTargets() {
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return targets.toArray(new Mesh[targets.size()]);
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}
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/**
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@ -739,25 +730,35 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(targets, "targets", null);
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oc.write(skeleton, "skeleton", null);
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oc.write(materials, "materials", null);
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//Targets and materials doesn't need to be saved, th'ay be gathered on each frame
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//oc.write(targets, "targets", null);
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//oc.write(materials, "materials", null);
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}
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule in = im.getCapsule(this);
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Savable[] sav = in.readSavableArray("targets", null);
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if (sav != null) {
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targets = new Mesh[sav.length];
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System.arraycopy(sav, 0, targets, 0, sav.length);
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}
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// Savable[] sav = in.readSavableArray("targets", null);
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// if (sav != null) {
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// targets = new Mesh[sav.length];
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// System.arraycopy(sav, 0, targets, 0, sav.length);
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// }
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skeleton = (Skeleton) in.readSavable("skeleton", null);
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sav = in.readSavableArray("materials", null);
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if (sav != null) {
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materials = new Material[sav.length];
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System.arraycopy(sav, 0, materials, 0, sav.length);
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// sav = in.readSavableArray("materials", null);
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// if (sav != null) {
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// materials = new Material[sav.length];
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// System.arraycopy(sav, 0, materials, 0, sav.length);
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// }
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}
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private void updateTargetsAndMaterials(Spatial spatial) {
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targets.clear();
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materials.clear();
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if (spatial != null && spatial instanceof Node) {
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Node node = (Node) spatial;
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findTargets(node);
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}
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}
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}
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