some more documentation
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@ -32,12 +32,22 @@
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package com.jme3.opencl;
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/**
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*
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* Wrapper for an OpenCL Event object.
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* Events are returned from kernel launches and all asynchronous operations.
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* They allow to test if the action has completed and to block until the operation
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* is done.
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* @author Sebastian Weiss
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*/
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public interface Event extends OpenCLObject {
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/**
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* Waits until the action has finished (blocking)
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*/
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void waitForFinished();
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/**
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* Tests if the action is completed
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* @return {@code true} if the action is completed
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*/
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boolean isCompleted();
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}
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@ -36,11 +36,49 @@ import java.nio.ByteBuffer;
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import java.util.Objects;
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/**
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* Wrapper for an OpenCL image.
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* <br>
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* An image object is similar to a {@link Buffer}, but with a specific element
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* format and buffer structure.
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* <br>
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* The image is specified by the {@link ImageDescriptor}, specifying
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* the extend and dimension of the image, and {@link ImageFormat}, specifying
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* the type of each pixel.
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* <br>
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* An image is created from scratch using
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* {@link Context#createImage(com.jme3.opencl.MemoryAccess, com.jme3.opencl.Image.ImageFormat, com.jme3.opencl.Image.ImageDescriptor) }
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* or from OpenGL by
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* {@link Context#bindImage(com.jme3.texture.Image, com.jme3.texture.Texture.Type, int, com.jme3.opencl.MemoryAccess) }
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* (and alternative versions).
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*
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* <p>
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* Most methods take long arrays as input: {@code long[] origin} and {@code long[] region}.
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* Both are arrays of length 3.
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* <br>
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* <b>origin</b> defines the (x, y, z) offset in pixels in the 1D, 2D or 3D
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* image, the (x, y) offset and the image index in the 2D image array or the (x)
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* offset and the image index in the 1D image array. If image is a 2D image
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* object, origin[2] must be 0. If image is a 1D image or 1D image buffer
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* object, origin[1] and origin[2] must be 0. If image is a 1D image array
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* object, origin[2] must be 0. If image is a 1D image array object, origin[1]
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* describes the image index in the 1D image array. If image is a 2D image array
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* object, origin[2] describes the image index in the 2D image array.
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* <br>
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* <b>region</b> defines the (width, height, depth) in pixels of the 1D, 2D or
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* 3D rectangle, the (width, height) in pixels of the 2D rectangle and the
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* number of images of a 2D image array or the (width) in pixels of the 1D
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* rectangle and the number of images of a 1D image array. If image is a 2D
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* image object, region[2] must be 1. If image is a 1D image or 1D image buffer
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* object, region[1] and region[2] must be 1. If image is a 1D image array
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* object, region[2] must be 1. The values in region cannot be 0.
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*
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* @author Sebastian Weiss
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*/
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public interface Image extends OpenCLObject {
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/**
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* {@code ImageChannelType} describes the size of the channel data type.
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*/
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public static enum ImageChannelType {
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SNORM_INT8,
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SNORM_INT16,
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@ -59,6 +97,10 @@ public interface Image extends OpenCLObject {
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FLOAT
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}
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/**
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* {@code ImageChannelOrder} specifies the number of channels and the channel layout i.e. the
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memory layout in which channels are stored in the image.
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*/
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public static enum ImageChannelOrder {
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R, Rx, A,
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INTENSITY,
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@ -69,6 +111,10 @@ public interface Image extends OpenCLObject {
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ARGB, BGRA
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}
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/**
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* Describes the image format, consisting of
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* {@link ImageChannelOrder} and {@link ImageChannelType}.
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*/
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public static class ImageFormat { //Struct
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public ImageChannelOrder channelOrder;
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public ImageChannelType channelType;
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@ -114,6 +160,9 @@ public interface Image extends OpenCLObject {
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}
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/**
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* The possible image types / dimensions.
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*/
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public static enum ImageType {
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IMAGE_1D,
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IMAGE_1D_BUFFER,
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@ -123,6 +172,15 @@ public interface Image extends OpenCLObject {
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IMAGE_2D_ARRAY
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}
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/**
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* The image descriptor structure describes the type and dimensions of the image or image array.
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* <p>
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* There exists two constructors:<br>
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* {@link #ImageDescriptor(com.jme3.opencl.Image.ImageType, long, long, long, long) }
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* is used when an image with new memory should be created (used most often).<br>
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* {@link #ImageDescriptor(com.jme3.opencl.Image.ImageType, long, long, long, long, long, long, java.nio.ByteBuffer) }
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* creates an image using the provided {@code ByteBuffer} as source.
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*/
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public static class ImageDescriptor { //Struct
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public ImageType type;
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public long width;
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@ -140,6 +198,17 @@ public interface Image extends OpenCLObject {
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public ImageDescriptor() {
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}
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/**
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* Used to specify an image with the provided ByteBuffer as soruce
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* @param type the image type
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* @param width the width
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* @param height the height, unused for image types {@code ImageType.IMAGE_1D*}
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* @param depth the depth of the image, only used for image type {@code ImageType.IMAGE_3D}
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* @param arraySize the number of array elements for image type {@code ImageType.IMAGE_1D_ARRAY} and {@code ImageType.IMAGE_2D_ARRAY}
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* @param rowPitch the row pitch of the provided buffer
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* @param slicePitch the slice pitch of the provided buffer
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* @param hostPtr host buffer used as image memory
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*/
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public ImageDescriptor(ImageType type, long width, long height, long depth, long arraySize, long rowPitch, long slicePitch, ByteBuffer hostPtr) {
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this.type = type;
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this.width = width;
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@ -150,6 +219,15 @@ public interface Image extends OpenCLObject {
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this.slicePitch = slicePitch;
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this.hostPtr = hostPtr;
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}
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/**
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* Specifies an image without a host buffer, a new chunk of memory
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* will be allocated.
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* @param type the image type
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* @param width the width
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* @param height the height, unused for image types {@code ImageType.IMAGE_1D*}
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* @param depth the depth of the image, only used for image type {@code ImageType.IMAGE_3D}
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* @param arraySize the number of array elements for image type {@code ImageType.IMAGE_1D_ARRAY} and {@code ImageType.IMAGE_2D_ARRAY}
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*/
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public ImageDescriptor(ImageType type, long width, long height, long depth, long arraySize) {
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this.type = type;
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this.width = width;
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@ -168,33 +246,175 @@ public interface Image extends OpenCLObject {
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}
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/**
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* @return the width of the image
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*/
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long getWidth();
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/**
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* @return the height of the image
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*/
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long getHeight();
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/**
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* @return the depth of the image
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*/
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long getDepth();
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/**
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* @return the row pitch when the image was created from a host buffer
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* @see ImageDescriptor#ImageDescriptor(com.jme3.opencl.Image.ImageType, long, long, long, long, long, long, java.nio.ByteBuffer)
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*/
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long getRowPitch();
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/**
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* @return the slice pitch when the image was created from a host buffer
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* @see ImageDescriptor#ImageDescriptor(com.jme3.opencl.Image.ImageType, long, long, long, long, long, long, java.nio.ByteBuffer)
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*/
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long getSlicePitch();
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/**
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* @return the number of elements in the image array
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* @see ImageType#IMAGE_1D_ARRAY
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* @see ImageType#IMAGE_2D_ARRAY
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*/
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long getArraySize();
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/**
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* @return the image format
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*/
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ImageFormat getImageFormat();
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/**
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* @return the image type
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*/
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ImageType getImageType();
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/**
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* @return the number of bytes per pixel
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*/
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int getElementSize();
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/**
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* Performs a blocking read of the image into the specified byte buffer.
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* @param queue the command queue
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* @param dest the target byte buffer
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* @param origin the image origin location, see class description for the format
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* @param region the copied region, see class description for the format
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* @param rowPitch the row pitch of the target buffer, must be set to 0 if the image is 1D.
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* If set to 0 for 2D and 3D image, the row pitch is calculated as {@code bytesPerElement * width}
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* @param slicePitch the slice pitch of the target buffer, must be set to 0 for 1D and 2D images.
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* If set to 0 for 3D images, the slice pitch is calculated as {@code rowPitch * height}
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*/
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void readImage(CommandQueue queue, ByteBuffer dest, long[] origin, long[] region, long rowPitch, long slicePitch);
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/**
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* Performs an async/non-blocking read of the image into the specified byte buffer.
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* @param queue the command queue
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* @param dest the target byte buffer
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* @param origin the image origin location, see class description for the format
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* @param region the copied region, see class description for the format
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* @param rowPitch the row pitch of the target buffer, must be set to 0 if the image is 1D.
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* If set to 0 for 2D and 3D image, the row pitch is calculated as {@code bytesPerElement * width}
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* @param slicePitch the slice pitch of the target buffer, must be set to 0 for 1D and 2D images.
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* If set to 0 for 3D images, the slice pitch is calculated as {@code rowPitch * height}
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* @return the event object indicating the status of the operation
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*/
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Event readImageAsync(CommandQueue queue, ByteBuffer dest, long[] origin, long[] region, long rowPitch, long slicePitch);
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void writeImage(CommandQueue queue, ByteBuffer dest, long[] origin, long[] region, long rowPitch, long slicePitch);
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Event writeImageAsync(CommandQueue queue, ByteBuffer dest, long[] origin, long[] region, long rowPitch, long slicePitch);
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/**
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* Performs a blocking write from the specified byte buffer into the image.
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* @param queue the command queue
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* @param src the source buffer
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* @param origin the image origin location, see class description for the format
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* @param region the copied region, see class description for the format
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* @param rowPitch the row pitch of the target buffer, must be set to 0 if the image is 1D.
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* If set to 0 for 2D and 3D image, the row pitch is calculated as {@code bytesPerElement * width}
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* @param slicePitch the slice pitch of the target buffer, must be set to 0 for 1D and 2D images.
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* If set to 0 for 3D images, the slice pitch is calculated as {@code rowPitch * height}
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*/
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void writeImage(CommandQueue queue, ByteBuffer src, long[] origin, long[] region, long rowPitch, long slicePitch);
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/**
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* Performs an async/non-blocking write from the specified byte buffer into the image.
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* @param queue the command queue
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* @param src the source buffer
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* @param origin the image origin location, see class description for the format
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* @param region the copied region, see class description for the format
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* @param rowPitch the row pitch of the target buffer, must be set to 0 if the image is 1D.
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* If set to 0 for 2D and 3D image, the row pitch is calculated as {@code bytesPerElement * width}
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* @param slicePitch the slice pitch of the target buffer, must be set to 0 for 1D and 2D images.
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* If set to 0 for 3D images, the slice pitch is calculated as {@code rowPitch * height}
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* @return the event object indicating the status of the operation
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*/
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Event writeImageAsync(CommandQueue queue, ByteBuffer src, long[] origin, long[] region, long rowPitch, long slicePitch);
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/**
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* Performs a blocking copy operation from one image to another.
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* <b>Important:</b> Both images must have the same format!
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* @param queue the command queue
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* @param dest the target image
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* @param srcOrigin the source image origin, see class description for the format
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* @param destOrigin the target image origin, see class description for the format
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* @param region the copied region, see class description for the format
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*/
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void copyTo(CommandQueue queue, Image dest, long[] srcOrigin, long[] destOrigin, long[] region);
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/**
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* Performs an async/non-blocking copy operation from one image to another.
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* <b>Important:</b> Both images must have the same format!
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* @param queue the command queue
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* @param dest the target image
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* @param srcOrigin the source image origin, see class description for the format
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* @param destOrigin the target image origin, see class description for the format
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* @param region the copied region, see class description for the format
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* @return the event object indicating the status of the operation
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*/
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Event copyToAsync(CommandQueue queue, Image dest, long[] srcOrigin, long[] destOrigin, long[] region);
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/**
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* Maps the image into host memory.
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* The returned structure contains the mapped byte buffer and row and slice pitch.
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* The event object is set to {@code null}, it is needed for the asnyc
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* version {@link #mapAsync(com.jme3.opencl.CommandQueue, long[], long[], com.jme3.opencl.MappingAccess) }.
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* @param queue the command queue
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* @param origin the image origin, see class description for the format
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* @param region the mapped region, see class description for the format
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* @param access the allowed memory access to the mapped memory
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* @return a structure describing the mapped memory
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* @see #unmap(com.jme3.opencl.CommandQueue, com.jme3.opencl.Image.ImageMapping)
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*/
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ImageMapping map(CommandQueue queue, long[] origin, long[] region, MappingAccess access);
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/**
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* Non-blocking version of {@link #map(com.jme3.opencl.CommandQueue, long[], long[], com.jme3.opencl.MappingAccess) }.
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* The returned structure contains the mapped byte buffer and row and slice pitch.
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* The event object is used to detect when the mapped memory is available.
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* @param queue the command queue
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* @param origin the image origin, see class description for the format
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* @param region the mapped region, see class description for the format
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* @param access the allowed memory access to the mapped memory
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* @return a structure describing the mapped memory
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* @see #unmap(com.jme3.opencl.CommandQueue, com.jme3.opencl.Image.ImageMapping)
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*/
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ImageMapping mapAsync(CommandQueue queue, long[] origin, long[] region, MappingAccess access);
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/**
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* Unmaps the mapped memory
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* @param queue the command queue
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* @param mapping the mapped memory
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*/
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void unmap(CommandQueue queue, ImageMapping mapping);
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/**
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* Describes a mapped region of the image
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*/
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public static class ImageMapping {
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/**
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* The raw byte buffer
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*/
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public final ByteBuffer buffer;
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/**
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* The row pitch in bytes.
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* This value is at least {@code bytesPerElement * width}
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*/
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public final long rowPitch;
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/**
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* The slice pitch in bytes.
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* This value is at least {@code rowPitch * height}
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*/
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public final long slicePitch;
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/**
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* The event object used to detect when the memory is available.
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* @see #mapAsync(com.jme3.opencl.CommandQueue, long[], long[], com.jme3.opencl.MappingAccess)
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*/
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public final Event event;
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public ImageMapping(ByteBuffer buffer, long rowPitch, long slicePitch, Event event) {
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@ -216,29 +436,60 @@ public interface Image extends OpenCLObject {
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* Fills the image with the specified color.
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* Does <b>only</b> work if the image channel is {@link ImageChannelType#FLOAT}
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* or {@link ImageChannelType#HALF_FLOAT}.
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* @param queue
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* @param origin
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* @param region
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* @param color
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* @return
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* @param queue the command queue
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* @param origin the image origin, see class description for the format
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* @param region the size of the region, see class description for the format
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* @param color the color to fill
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* @return an event object to detect for the completion
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*/
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Event fillAsync(CommandQueue queue, long[] origin, long[] region, ColorRGBA color);
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/**
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* Fills the image with the specified color given as four integer variables.
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* Does <b>not</b> work if the image channel is {@link ImageChannelType#FLOAT}
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* or {@link ImageChannelType#HALF_FLOAT}.
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* @param queue
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* @param origin
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* @param region
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* @param color
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* @return
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* @param queue the command queue
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* @param origin the image origin, see class description for the format
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* @param region the size of the region, see class description for the format
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* @param color the color to fill, must be an array of length 4
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* @return an event object to detect for the completion
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*/
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Event fillAsync(CommandQueue queue, long[] origin, long[] region, int[] color);
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/**
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* Copies this image into the specified buffer, no format conversion is done.
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* This is the dual function to
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* {@link Buffer#copyToImageAsync(com.jme3.opencl.CommandQueue, com.jme3.opencl.Image, long, long[], long[]) }.
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* @param queue the command queue
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* @param dest the target buffer
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* @param srcOrigin the image origin, see class description for the format
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* @param srcRegion the copied region, see class description for the format
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* @param destOffset an offset into the target buffer
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* @return the event object to detect the completion of the operation
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*/
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Event copyToBufferAsync(CommandQueue queue, Buffer dest, long[] srcOrigin, long[] srcRegion, long destOffset);
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/**
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* Aquires this image object for using. Only call this method if this image
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* represents a shared object from OpenGL, created with e.g.
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* {@link Context#bindImage(com.jme3.texture.Image, com.jme3.texture.Texture.Type, int, com.jme3.opencl.MemoryAccess) }
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* or variations.
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* This method must be called before the image is used. After the work is
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* done, the image must be released by calling
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* {@link #releaseImageForSharingAsync(com.jme3.opencl.CommandQueue) }
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* so that OpenGL can use the image/texture/renderbuffer again.
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* @param queue the command queue
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* @return the event object
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*/
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Event acquireImageForSharingAsync(CommandQueue queue);
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/**
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* Releases a shared image object.
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* Call this method after the image object was acquired by
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* {@link #acquireImageForSharingAsync(com.jme3.opencl.CommandQueue) }
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* to hand the control back to OpenGL.
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* @param queue the command queue
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* @return the event object
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*/
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Event releaseImageForSharingAsync(CommandQueue queue);
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//TODO: add variants of the above two methods that don't create the event object, but release the event immediately
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}
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