Mipmapped texture arrays
Fixed TextureUtil to properly handle mipmapped texture 2d arrays and 3d textures
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@ -307,7 +307,7 @@ class TextureUtil {
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// or upload slice
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// or upload slice
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if (index == -1){
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if (index == -1){
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GL12.glTexImage3D(target,
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GL12.glTexImage3D(target,
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0,
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i,
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glFmt.internalFormat,
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glFmt.internalFormat,
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mipWidth,
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mipWidth,
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mipHeight,
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mipHeight,
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