Set the minimum required OpenGL profiles for the geometry and tessellation shader test cases. Resolves #1357

This commit is contained in:
rvandoosselaer 2020-04-21 22:03:20 +02:00 committed by Stephen Gold
parent 9a5b3864b2
commit 4b62b70a5b
2 changed files with 10 additions and 1 deletions

View File

@ -8,6 +8,7 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh; import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer; import com.jme3.scene.VertexBuffer;
import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere;
import com.jme3.system.AppSettings;
import com.jme3.util.BufferUtils; import com.jme3.util.BufferUtils;
/** /**
@ -37,6 +38,9 @@ public class TestGeometryShader extends SimpleApplication {
public static void main(String[] args) { public static void main(String[] args) {
TestGeometryShader app = new TestGeometryShader(); TestGeometryShader app = new TestGeometryShader();
AppSettings settings = new AppSettings(true);
settings.setRenderer(AppSettings.LWJGL_OPENGL33);
app.setSettings(settings);
app.start(); app.start();
} }
} }

View File

@ -9,6 +9,7 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh; import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer; import com.jme3.scene.VertexBuffer;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import com.jme3.system.AppSettings;
import com.jme3.util.BufferUtils; import com.jme3.util.BufferUtils;
import java.util.concurrent.Callable; import java.util.concurrent.Callable;
@ -63,6 +64,10 @@ public class TestTessellationShader extends SimpleApplication {
} }
public static void main(String[] args) { public static void main(String[] args) {
new TestTessellationShader().start(); TestTessellationShader app = new TestTessellationShader();
AppSettings settings = new AppSettings(true);
settings.setRenderer(AppSettings.LWJGL_OPENGL40);
app.setSettings(settings);
app.start();
} }
} }