Merge pull request #535 from papaspace/custom-blend-func

Added RenderState.BlendMode.Custom
native-compilation-test
empirephoenix 8 years ago committed by GitHub
commit 4663258904
  1. 4
      jme3-android/src/main/java/com/jme3/renderer/android/AndroidGL.java
  2. 162
      jme3-core/src/main/java/com/jme3/material/RenderState.java
  3. 4
      jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
  4. 6
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLDebugES.java
  5. 37
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
  6. 5
      jme3-ios/src/main/java/com/jme3/renderer/ios/IosGL.java
  7. 1
      jme3-ios/src/main/java/com/jme3/renderer/ios/JmeIosGLES.java
  8. 6
      jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglGL.java
  9. 4
      jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java
  10. 4
      jme3-lwjgl3/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java
  11. 6
      jme3-plugins/src/main/java/com/jme3/material/plugin/export/material/J3MOutputCapsule.java

@ -104,6 +104,10 @@ public class AndroidGL implements GL, GLExt, GLFbo {
GLES20.glBlendFunc(sfactor, dfactor);
}
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) {
GLES20.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
public void glBufferData(int target, FloatBuffer data, int usage) {
GLES20.glBufferData(target, getLimitBytes(data), data, usage);
}

@ -33,7 +33,6 @@ package com.jme3.material;
import com.jme3.export.*;
import com.jme3.scene.Mesh;
import com.jme3.scene.Mesh.Mode;
import java.io.IOException;
/**
@ -206,6 +205,59 @@ public class RenderState implements Cloneable, Savable {
Max
}
/**
* <code>BlendFunc</code> defines the blending functions for use with
* <code>BlendMode.Custom</code>.
* Source color components are referred to as (R_s0, G_s0, B_s0, A_s0).
* Destination color components are referred to as (R_d, G_d, B_d, A_d).
*/
public enum BlendFunc {
/**
* RGB Factor (0, 0, 0), Alpha Factor (0)
*/
Zero,
/**
* RGB Factor (1, 1, 1), Alpha Factor (1)
*/
One,
/**
* RGB Factor (R_s0, G_s0, B_s0), Alpha Factor (A_s0)
*/
Src_Color,
/**
* RGB Factor (1-R_s0, 1-G_s0, 1-B_s0), Alpha Factor (1-A_s0)
*/
One_Minus_Src_Color,
/**
* RGB Factor (R_d, G_d, B_d), Alpha Factor (A_d)
*/
Dst_Color,
/**
* RGB Factor (1-R_d, 1-G_d, 1-B_d), Alpha Factor (1-A_d)
*/
One_Minus_Dst_Color,
/**
* RGB Factor (A_s0, A_s0, A_s0), Alpha Factor (A_s0)
*/
Src_Alpha,
/**
* RGB Factor (1-A_s0, 1-A_s0, 1-A_s0), Alpha Factor (1-A_s0)
*/
One_Minus_Src_Alpha,
/**
* RGB Factor (A_d, A_d, A_d), Alpha Factor (A_d)
*/
Dst_Alpha,
/**
* RGB Factor (1-A_d, 1-A_d, 1-A_d), Alpha Factor (1-A_d)
*/
One_Minus_Dst_Alpha,
/**
* RGB Factor (i, i, i), Alpha Factor (1)
*/
Src_Alpha_Saturate;
}
/**
* <code>BlendMode</code> specifies the blending operation to use.
*
@ -277,7 +329,13 @@ public class RenderState implements Cloneable, Savable {
* Result = (Source Color * (1 - Dest Color)) + (Dest Color * (1 - Source Color))
* -> (GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR)
*/
Exclusion
Exclusion,
/**
* Allows for custom blending by using glBlendFuncSeparate.
* <p>
*
*/
Custom
}
/**
@ -408,6 +466,10 @@ public class RenderState implements Cloneable, Savable {
TestFunction frontStencilFunction = TestFunction.Always;
TestFunction backStencilFunction = TestFunction.Always;
int cachedHashCode = -1;
BlendFunc sfactorRGB=BlendFunc.One;
BlendFunc dfactorRGB=BlendFunc.Zero;
BlendFunc sfactorAlpha=BlendFunc.One;
BlendFunc dfactorAlpha=BlendFunc.Zero;
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
@ -434,6 +496,10 @@ public class RenderState implements Cloneable, Savable {
oc.write(blendEquationAlpha, "blendEquationAlpha", BlendEquationAlpha.InheritColor);
oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual);
oc.write(lineWidth, "lineWidth", 1);
oc.write(sfactorRGB, "sfactorRGB", sfactorRGB);
oc.write(dfactorRGB, "dfactorRGB", dfactorRGB);
oc.write(sfactorAlpha, "sfactorAlpha", sfactorAlpha);
oc.write(dfactorAlpha, "dfactorAlpha", dfactorAlpha);
// Only "additional render state" has them set to false by default
oc.write(applyWireFrame, "applyWireFrame", true);
@ -474,6 +540,10 @@ public class RenderState implements Cloneable, Savable {
blendEquationAlpha = ic.readEnum("blendEquationAlpha", BlendEquationAlpha.class, BlendEquationAlpha.InheritColor);
depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual);
lineWidth = ic.readFloat("lineWidth", 1);
sfactorRGB = ic.readEnum("sfactorRGB", BlendFunc.class, BlendFunc.One);
dfactorAlpha = ic.readEnum("dfactorRGB", BlendFunc.class, BlendFunc.Zero);
sfactorRGB = ic.readEnum("sfactorAlpha", BlendFunc.class, BlendFunc.One);
dfactorAlpha = ic.readEnum("dfactorAlpha", BlendFunc.class, BlendFunc.Zero);
applyWireFrame = ic.readBoolean("applyWireFrame", true);
@ -606,6 +676,14 @@ public class RenderState implements Cloneable, Savable {
return false;
}
if (blendMode.equals(BlendMode.Custom)) {
return sfactorRGB==rs.getCustomSfactorRGB()
&& dfactorRGB==rs.getCustomDfactorRGB()
&& sfactorAlpha==rs.getCustomSfactorAlpha()
&& dfactorAlpha==rs.getCustomDfactorAlpha();
}
return true;
}
@ -744,6 +822,26 @@ public class RenderState implements Cloneable, Savable {
cachedHashCode = -1;
}
/**
* Sets the custom blend factors for <code>BlendMode.Custom</code> as
* defined by the appropriate <code>BlendFunc</code>.
*
* @param sfactorRGB The source blend factor for RGB components.
* @param dfactorRGB The destination blend factor for RGB components.
* @param sfactorAlpha The source blend factor for the alpha component.
* @param dfactorAlpha The destination blend factor for the alpha component.
*/
public void setCustomBlendFactors(BlendFunc sfactorRGB, BlendFunc dfactorRGB, BlendFunc sfactorAlpha, BlendFunc dfactorAlpha)
{
this.sfactorRGB = sfactorRGB;
this.dfactorRGB = dfactorRGB;
this.sfactorAlpha = sfactorAlpha;
this.dfactorAlpha = dfactorAlpha;
cachedHashCode = -1;
}
/**
* Enable depth testing.
*
@ -1085,6 +1183,46 @@ public class RenderState implements Cloneable, Savable {
return blendMode;
}
/**
* Provides the source factor for the RGB components in
* <code>BlendMode.Custom</code>.
*
* @return the custom source factor for RGB components.
*/
public BlendFunc getCustomSfactorRGB() {
return sfactorRGB;
}
/**
* Provides the destination factor for the RGB components in
* <code>BlendMode.Custom</code>.
*
* @return the custom destination factor for RGB components.
*/
public BlendFunc getCustomDfactorRGB() {
return dfactorRGB;
}
/**
* Provides the source factor for the alpha component in
* <code>BlendMode.Custom</code>.
*
* @return the custom destination factor for alpha component.
*/
public BlendFunc getCustomSfactorAlpha() {
return sfactorAlpha;
}
/**
* Provides the destination factor for the alpha component in
* <code>BlendMode.Custom</code>.
*
* @return the custom destination factor for alpha component.
*/
public BlendFunc getCustomDfactorAlpha() {
return dfactorAlpha;
}
/**
* @return true
* @deprecated Always returns true since point sprite is always enabled.
@ -1306,6 +1444,11 @@ public class RenderState implements Cloneable, Savable {
hash = 79 * hash + (this.frontStencilFunction != null ? this.frontStencilFunction.hashCode() : 0);
hash = 79 * hash + (this.backStencilFunction != null ? this.backStencilFunction.hashCode() : 0);
hash = 79 * hash + Float.floatToIntBits(this.lineWidth);
hash = 79 * hash + this.sfactorRGB.hashCode();
hash = 79 * hash + this.dfactorRGB.hashCode();
hash = 79 * hash + this.sfactorAlpha.hashCode();
hash = 79 * hash + this.dfactorAlpha.hashCode();
cachedHashCode = hash;
}
return cachedHashCode;
@ -1380,6 +1523,13 @@ public class RenderState implements Cloneable, Savable {
}
if (additionalState.applyBlendMode) {
state.blendMode = additionalState.blendMode;
if (additionalState.getBlendMode().equals(BlendMode.Custom)) {
state.setCustomBlendFactors(
additionalState.getCustomSfactorRGB(),
additionalState.getCustomDfactorRGB(),
additionalState.getCustomSfactorAlpha(),
additionalState.getCustomDfactorAlpha());
}
} else {
state.blendMode = blendMode;
}
@ -1464,6 +1614,11 @@ public class RenderState implements Cloneable, Savable {
applyPolyOffset = true;
applyDepthFunc = true;
applyLineWidth = true;
sfactorRGB = state.sfactorRGB;
dfactorRGB = state.dfactorRGB;
sfactorAlpha = state.sfactorAlpha;
dfactorAlpha = state.dfactorAlpha;
}
@Override
@ -1490,6 +1645,7 @@ public class RenderState implements Cloneable, Savable {
+ "\noffsetFactor=" + offsetFactor
+ "\noffsetUnits=" + offsetUnits
+ "\nlineWidth=" + lineWidth
+ "\n]";
+ (blendMode.equals(BlendMode.Custom)? "\ncustomBlendFactors=("+sfactorRGB+", "+dfactorRGB+", "+sfactorAlpha+", "+dfactorAlpha+")":"")
+"\n]";
}
}

@ -62,6 +62,7 @@ public interface GL {
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
public static final int GL_DEPTH_TEST = 0xB71;
public static final int GL_DOUBLE = 0x140A;
public static final int GL_DST_ALPHA = 0x0304;
public static final int GL_DST_COLOR = 0x306;
public static final int GL_DYNAMIC_DRAW = 0x88E8;
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
@ -118,6 +119,7 @@ public interface GL {
public static final int GL_NONE = 0x0;
public static final int GL_NOTEQUAL = 0x205;
public static final int GL_ONE = 0x1;
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
public static final int GL_ONE_MINUS_DST_COLOR = 0x307;
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303;
public static final int GL_ONE_MINUS_SRC_COLOR = 0x301;
@ -137,6 +139,7 @@ public interface GL {
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
public static final int GL_SHORT = 0x1402;
public static final int GL_SRC_ALPHA = 0x302;
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_SRC_COLOR = 0x300;
public static final int GL_STATIC_DRAW = 0x88E4;
public static final int GL_STENCIL_BUFFER_BIT = 0x400;
@ -197,6 +200,7 @@ public interface GL {
public void glBindTexture(int target, int texture);
public void glBlendEquationSeparate(int colorMode, int alphaMode);
public void glBlendFunc(int sfactor, int dfactor);
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
public void glBufferData(int target, long data_size, int usage);
public void glBufferData(int target, FloatBuffer data, int usage);
public void glBufferData(int target, ShortBuffer data, int usage);

@ -45,6 +45,12 @@ public class GLDebugES extends GLDebug implements GL, GLFbo, GLExt {
checkError();
}
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dFactorAlpha)
{
gl.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dFactorAlpha);
checkError();
}
public void glBufferData(int target, FloatBuffer data, int usage) {
gl.glBufferData(target, data, usage);
checkError();

@ -32,6 +32,7 @@
package com.jme3.renderer.opengl;
import com.jme3.material.RenderState;
import com.jme3.material.RenderState.BlendFunc;
import com.jme3.material.RenderState.StencilOperation;
import com.jme3.material.RenderState.TestFunction;
import com.jme3.math.*;
@ -752,6 +753,13 @@ public final class GLRenderer implements Renderer {
case Exclusion:
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
break;
case Custom:
gl.glBlendFuncSeparate(
convertBlendFunc(state.getCustomSfactorRGB()),
convertBlendFunc(state.getCustomDfactorRGB()),
convertBlendFunc(state.getCustomSfactorAlpha()),
convertBlendFunc(state.getCustomDfactorAlpha()));
break;
default:
throw new UnsupportedOperationException("Unrecognized blend mode: "
+ state.getBlendMode());
@ -854,6 +862,35 @@ public final class GLRenderer implements Renderer {
}
}
private int convertBlendFunc(BlendFunc blendFunc) {
switch (blendFunc) {
case Zero:
return GL.GL_ZERO;
case One:
return GL.GL_ONE;
case Src_Color:
return GL.GL_SRC_COLOR;
case One_Minus_Src_Color:
return GL.GL_ONE_MINUS_SRC_COLOR;
case Dst_Color:
return GL.GL_DST_COLOR;
case One_Minus_Dst_Color:
return GL.GL_ONE_MINUS_DST_COLOR;
case Src_Alpha:
return GL.GL_SRC_ALPHA;
case One_Minus_Src_Alpha:
return GL.GL_ONE_MINUS_SRC_ALPHA;
case Dst_Alpha:
return GL.GL_DST_ALPHA;
case One_Minus_Dst_Alpha:
return GL.GL_ONE_MINUS_DST_ALPHA;
case Src_Alpha_Saturate:
return GL.GL_SRC_ALPHA_SATURATE;
default:
throw new UnsupportedOperationException("Unrecognized blend function operation: " + blendFunc);
}
}
private int convertStencilOperation(StencilOperation stencilOp) {
switch (stencilOp) {
case Keep:

@ -136,6 +136,11 @@ public class IosGL implements GL, GLExt, GLFbo {
JmeIosGLES.glBlendFunc(sfactor, dfactor);
}
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) {
JmeIosGLES.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
public void glBufferData(int target, FloatBuffer data, int usage) {
JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage);
}

@ -144,6 +144,7 @@ public class JmeIosGLES {
// public static native void glBindVertexArray // TODO: Investigate this
public static native void glBlendEquationSeparate(int colorMode, int alphaMode);
public static native void glBlendFunc(int sfactor, int dfactor);
public static native void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
public static native void glBufferData(int target, int size, Buffer data, int usage);
public static native void glBufferData2(int target, int size, byte[] data, int offset, int usage);
public static native void glBufferSubData(int target, int offset, int size, Buffer data);

@ -88,6 +88,11 @@ public class JoglGL implements GL, GL2, GL3, GL4 {
GLContext.getCurrentGL().glBlendFunc(param1, param2);
}
@Override
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) {
GLContext.getCurrentGL().glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
@Override
public void glBufferData(int param1, long param2, int param3) {
GLContext.getCurrentGL().glBufferData(param1, param2, null, param3);
@ -610,4 +615,5 @@ public class JoglGL implements GL, GL2, GL3, GL4 {
public void glFramebufferTextureLayer(int param1, int param2, int param3, int param4, int param5) {
GLContext.getCurrentGL().getGL3().glFramebufferTextureLayer(param1, param2, param3, param4, param5);
}
}

@ -58,6 +58,10 @@ public final class LwjglGL implements GL, GL2, GL3, GL4 {
GL11.glBlendFunc(param1, param2);
}
public void glBlendFuncSeparate(int param1, int param2, int param3, int param4) {
GL14.glBlendFuncSeparate(param1, param2, param3, param4);
}
public void glBufferData(int param1, long param2, int param3) {
GL15.glBufferData(param1, param2, param3);
}

@ -87,6 +87,10 @@ public class LwjglGL implements GL, GL2, GL3, GL4 {
GL11.glBlendFunc(param1, param2);
}
public void glBlendFuncSeparate(int param1, int param2, int param3, int param4) {
GL14.glBlendFuncSeparate(param1, param2, param3, param4);
}
public void glBufferData(int param1, long param2, int param3) {
GL15.glBufferData(param1, param2, param3);
}

@ -367,7 +367,11 @@ public class J3MOutputCapsule implements OutputCapsule {
@Override
public void write(int value, String name, int defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
if (value == defVal) {
return;
}
putParameter(name, Integer.toString(value));
}
@Override

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