Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format)
Fix for #502
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commit
445f7ed010
@ -363,6 +363,30 @@ public class FrameBuffer extends NativeObject {
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colorBufs.clear();
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colorBufs.clear();
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}
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}
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/**
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* Add a color buffer without a texture bound to it.
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* If MRT is enabled, then each subsequently added texture or buffer can be
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* rendered to through a shader that writes to the array <code>gl_FragData</code>.
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* If MRT is not enabled, then the index set with {@link FrameBuffer#setTargetIndex(int) }
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* is rendered to by the shader.
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*
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* @param format the format of the color buffer
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* @see #addColorTexture(com.jme3.texture.Texture2D)
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*/
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public void addColorBuffer(Image.Format format){
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if (id != -1)
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throw new UnsupportedOperationException("FrameBuffer already initialized.");
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if (format.isDepthFormat())
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throw new IllegalArgumentException("Color buffer format must be color/luminance.");
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RenderBuffer colorBuf = new RenderBuffer();
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colorBuf.slot = colorBufs.size();
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colorBuf.format = format;
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colorBufs.add(colorBuf);
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}
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/**
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/**
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* Add a color texture to use for this framebuffer.
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* Add a color texture to use for this framebuffer.
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* If MRT is enabled, then each subsequently added texture can be
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* If MRT is enabled, then each subsequently added texture can be
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@ -371,6 +395,7 @@ public class FrameBuffer extends NativeObject {
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* is rendered to by the shader.
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* is rendered to by the shader.
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*
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*
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* @param tex The texture to add.
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* @param tex The texture to add.
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* @see #addColorBuffer(com.jme3.texture.Image.Format)
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*/
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*/
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public void addColorTexture(Texture2D tex) {
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public void addColorTexture(Texture2D tex) {
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if (id != -1)
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if (id != -1)
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