added reusing position buffer on heightmap changing.
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ed4e614722
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@ -303,22 +303,29 @@ public class TerrainPatch extends Geometry {
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protected void setHeight(List<LocationHeight> locationHeights, boolean overrideHeight) {
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final float[] heightArray = geomap.getHeightArray();
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final VertexBuffer vertexBuffer = mesh.getBuffer(Type.Position);
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final FloatBuffer floatBuffer = mesh.getFloatBuffer(Type.Position);
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for (LocationHeight lh : locationHeights) {
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if (lh.x < 0 || lh.z < 0 || lh.x >= size || lh.z >= size)
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if (lh.x < 0 || lh.z < 0 || lh.x >= size || lh.z >= size) {
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continue;
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}
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int idx = lh.z * size + lh.x;
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if (overrideHeight) {
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geomap.getHeightArray()[idx] = lh.h;
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heightArray[idx] = lh.h;
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} else {
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float h = getMesh().getFloatBuffer(Type.Position).get(idx*3+1);
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geomap.getHeightArray()[idx] = h+lh.h;
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float currentHeight = floatBuffer.get(idx * 3 + 1);
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heightArray[idx] = currentHeight + lh.h;
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}
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}
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}
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FloatBuffer newVertexBuffer = geomap.writeVertexArray(null, stepScale, false);
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getMesh().clearBuffer(Type.Position);
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getMesh().setBuffer(Type.Position, 3, newVertexBuffer);
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floatBuffer.clear();
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geomap.writeVertexArray(floatBuffer, stepScale, false);
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vertexBuffer.setUpdateNeeded();
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}
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/**
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