Prevents NaN time when animation length is 0 (case of a pose)

This commit is contained in:
Nehon 2017-12-17 18:46:46 +01:00
parent 247d5d9324
commit 435f2d4d05

View File

@ -31,10 +31,6 @@
*/ */
package com.jme3.animation; package com.jme3.animation;
import static com.jme3.animation.LoopMode.Cycle;
import static com.jme3.animation.LoopMode.DontLoop;
import static com.jme3.animation.LoopMode.Loop;
/** /**
* *
* @author Nehon * @author Nehon
@ -52,7 +48,7 @@ public class AnimationUtils {
* @return * @return
*/ */
public static float clampWrapTime(float time, float duration, LoopMode loopMode){ public static float clampWrapTime(float time, float duration, LoopMode loopMode){
if (time == 0) { if (time == 0 || duration == 0) {
return 0; // prevent division by 0 errors return 0; // prevent division by 0 errors
} }
switch (loopMode) { switch (loopMode) {