Fix ESSL version parsing (incorrect prefix)
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@ -220,7 +220,7 @@ public class OGLESShaderRenderer implements Renderer {
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}
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// Check shader language version
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glslVer = extractVersion("OpenGL ES GLSL ES ", GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION));
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glslVer = extractVersion("OpenGL ES GLSL ", GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION));
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switch (glslVer) {
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// TODO: When new versions of OpenGL ES shader language come out,
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// update this.
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