- improve AssetQuadGrid
- add test for TerrainQuadGrid - add test data for TerrainGrid git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8678 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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engine/src
terrain/com/jme3/terrain/geomipmap/grid
test-data/TerrainGrid
testgrid_-1_0_-1.j3otestgrid_-1_0_-2.j3otestgrid_-1_0_0.j3otestgrid_-1_0_1.j3otestgrid_0_0_-1.j3otestgrid_0_0_-2.j3otestgrid_0_0_0.j3otestgrid_0_0_1.j3otestgrid_0_0_2.j3otestgrid_1_0_-1.j3otestgrid_1_0_-2.j3otestgrid_1_0_0.j3otestgrid_1_0_1.j3otestgrid_1_0_2.j3otestgrid_2_0_-1.j3otestgrid_2_0_0.j3otestgrid_2_0_1.j3otestgrid_2_0_2.j3o
test/jme3test/terrain
@ -13,6 +13,8 @@ import com.jme3.math.Vector3f;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.TerrainQuadGrid;
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import com.jme3.terrain.geomipmap.TerrainQuadGrid;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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/**
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*
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*
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@ -30,19 +32,26 @@ public class AssetQuadGrid implements TerrainQuadGrid {
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public AssetQuadGrid() {
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public AssetQuadGrid() {
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}
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}
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public AssetQuadGrid(AssetManager manager, String name, String assetPath, int size, int patchSize, int quadSize) {
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public AssetQuadGrid(AssetManager manager, String name, String assetPath) {
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this.manager = manager;
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this.manager = manager;
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this.name = name;
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this.name = name;
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this.assetPath = assetPath;
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this.assetPath = assetPath;
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this.size = size;
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this.patchSize = patchSize;
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this.quadSize = quadSize;
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}
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}
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public TerrainQuad getTerrainQuadAt(Vector3f location) {
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public TerrainQuad getTerrainQuadAt(Vector3f location) {
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TerrainQuad quad = (TerrainQuad) manager.loadModel(assetPath + "/" + name + "-" + Math.round(location.x) + "/" + Math.round(location.y) + "/" + Math.round(location.z));
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String modelName = assetPath + "/" + name + "_" + Math.round(location.x) + "_" + Math.round(location.y) + "_" + Math.round(location.z) + ".j3o";
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Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Load terrain grid tile: {0}", modelName);
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TerrainQuad quad = null;
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try {
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quad = (TerrainQuad) manager.loadModel(modelName);
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} catch (Exception e) {
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// e.printStackTrace();
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}
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if (quad == null) {
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if (quad == null) {
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createNewQuad(location);
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Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Could not load terrain grid tile: {0}", modelName);
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quad = createNewQuad(location);
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} else {
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Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Loaded terrain grid tile: {0}", modelName);
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}
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}
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return quad;
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return quad;
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}
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}
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BIN
engine/src/test-data/TerrainGrid/testgrid_-1_0_-1.j3o
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engine/src/test-data/TerrainGrid/testgrid_-1_0_-1.j3o
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engine/src/test-data/TerrainGrid/testgrid_-1_0_-2.j3o
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engine/src/test-data/TerrainGrid/testgrid_-1_0_-2.j3o
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engine/src/test-data/TerrainGrid/testgrid_-1_0_0.j3o
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engine/src/test-data/TerrainGrid/testgrid_-1_0_0.j3o
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engine/src/test-data/TerrainGrid/testgrid_-1_0_1.j3o
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engine/src/test-data/TerrainGrid/testgrid_-1_0_1.j3o
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engine/src/test-data/TerrainGrid/testgrid_0_0_-1.j3o
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engine/src/test-data/TerrainGrid/testgrid_0_0_-1.j3o
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engine/src/test-data/TerrainGrid/testgrid_0_0_-2.j3o
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engine/src/test-data/TerrainGrid/testgrid_0_0_-2.j3o
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engine/src/test-data/TerrainGrid/testgrid_0_0_0.j3o
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engine/src/test-data/TerrainGrid/testgrid_0_0_0.j3o
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engine/src/test-data/TerrainGrid/testgrid_0_0_1.j3o
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engine/src/test-data/TerrainGrid/testgrid_0_0_1.j3o
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engine/src/test-data/TerrainGrid/testgrid_0_0_2.j3o
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engine/src/test-data/TerrainGrid/testgrid_0_0_2.j3o
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engine/src/test-data/TerrainGrid/testgrid_1_0_-1.j3o
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engine/src/test-data/TerrainGrid/testgrid_1_0_-1.j3o
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engine/src/test-data/TerrainGrid/testgrid_1_0_-2.j3o
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engine/src/test-data/TerrainGrid/testgrid_1_0_-2.j3o
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engine/src/test-data/TerrainGrid/testgrid_1_0_0.j3o
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engine/src/test-data/TerrainGrid/testgrid_1_0_0.j3o
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engine/src/test-data/TerrainGrid/testgrid_1_0_1.j3o
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engine/src/test-data/TerrainGrid/testgrid_1_0_1.j3o
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engine/src/test-data/TerrainGrid/testgrid_1_0_2.j3o
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engine/src/test-data/TerrainGrid/testgrid_1_0_2.j3o
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engine/src/test-data/TerrainGrid/testgrid_2_0_-1.j3o
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engine/src/test-data/TerrainGrid/testgrid_2_0_-1.j3o
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engine/src/test-data/TerrainGrid/testgrid_2_0_0.j3o
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engine/src/test-data/TerrainGrid/testgrid_2_0_0.j3o
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engine/src/test-data/TerrainGrid/testgrid_2_0_1.j3o
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engine/src/test-data/TerrainGrid/testgrid_2_0_1.j3o
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engine/src/test-data/TerrainGrid/testgrid_2_0_2.j3o
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engine/src/test-data/TerrainGrid/testgrid_2_0_2.j3o
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@ -1,8 +1,6 @@
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package jme3test.terrain;
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package jme3test.terrain;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import java.util.ArrayList;
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import java.util.List;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.state.ScreenshotAppState;
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import com.jme3.app.state.ScreenshotAppState;
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@ -11,14 +9,13 @@ import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
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import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
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import com.jme3.bullet.control.CharacterControl;
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import com.jme3.bullet.control.CharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.export.binary.BinaryExporter;
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import com.jme3.input.KeyInput;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.material.Material;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.terrain.geomipmap.TerrainGrid;
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import com.jme3.terrain.geomipmap.TerrainGrid;
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import com.jme3.terrain.geomipmap.TerrainGridListener;
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import com.jme3.terrain.geomipmap.TerrainGridListener;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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@ -26,6 +23,10 @@ import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.terrain.heightmap.FractalHeightMapGrid;
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import com.jme3.terrain.heightmap.FractalHeightMapGrid;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import com.jme3.texture.Texture.WrapMode;
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import java.io.File;
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import java.io.IOException;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import org.novyon.noise.ShaderUtils;
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import org.novyon.noise.ShaderUtils;
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import org.novyon.noise.basis.FilteredBasis;
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import org.novyon.noise.basis.FilteredBasis;
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import org.novyon.noise.filter.IterativeFilter;
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import org.novyon.noise.filter.IterativeFilter;
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@ -176,6 +177,13 @@ public class TerrainFractalGridTest extends SimpleApplication {
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}
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}
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public void tileAttached(Vector3f cell, TerrainQuad quad) {
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public void tileAttached(Vector3f cell, TerrainQuad quad) {
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//uncomment to create data for TerrainQuadGridTest
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// try {
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// BinaryExporter.getInstance().save(quad, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
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// + "testgrid_" + Math.round(cell.x) + "_" + Math.round(cell.y) + "_" + Math.round(cell.z) + ".j3o"));
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// } catch (IOException ex) {
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// Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
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// }
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quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
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quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
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bulletAppState.getPhysicsSpace().add(quad);
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bulletAppState.getPhysicsSpace().add(quad);
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}
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}
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@ -184,7 +192,6 @@ public class TerrainFractalGridTest extends SimpleApplication {
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bulletAppState.getPhysicsSpace().remove(quad);
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bulletAppState.getPhysicsSpace().remove(quad);
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quad.removeControl(RigidBodyControl.class);
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quad.removeControl(RigidBodyControl.class);
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}
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}
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});
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});
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}
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}
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this.terrain.initialize(cam.getLocation());
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this.terrain.initialize(cam.getLocation());
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@ -247,21 +254,21 @@ public class TerrainFractalGridTest extends SimpleApplication {
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@Override
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@Override
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public void simpleUpdate(final float tpf) {
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public void simpleUpdate(final float tpf) {
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Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
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Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
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Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
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Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
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this.walkDirection.set(0, 0, 0);
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this.walkDirection.set(0, 0, 0);
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if (this.left) {
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if (this.left) {
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this.walkDirection.addLocal(camLeft);
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this.walkDirection.addLocal(camLeft);
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}
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}
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if (this.right) {
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if (this.right) {
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this.walkDirection.addLocal(camLeft.negate());
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this.walkDirection.addLocal(camLeft.negate());
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}
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}
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if (this.up) {
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if (this.up) {
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this.walkDirection.addLocal(camDir);
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this.walkDirection.addLocal(camDir);
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}
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}
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if (this.down) {
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if (this.down) {
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this.walkDirection.addLocal(camDir.negate());
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this.walkDirection.addLocal(camDir.negate());
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}
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}
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if (usePhysics) {
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if (usePhysics) {
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this.player3.setWalkDirection(this.walkDirection);
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this.player3.setWalkDirection(this.walkDirection);
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226
engine/src/test/jme3test/terrain/TerrainQuadGridTest.java
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226
engine/src/test/jme3test/terrain/TerrainQuadGridTest.java
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@ -0,0 +1,226 @@
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package jme3test.terrain;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.state.ScreenshotAppState;
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import com.jme3.asset.plugins.HttpZipLocator;
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import com.jme3.asset.plugins.ZipLocator;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
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import com.jme3.bullet.control.CharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.terrain.geomipmap.TerrainGrid;
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import com.jme3.terrain.geomipmap.TerrainGridListener;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.grid.AssetQuadGrid;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import java.io.File;
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public class TerrainQuadGridTest extends SimpleApplication {
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private Material mat_terrain;
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private TerrainGrid terrain;
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private float grassScale = 64;
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private float dirtScale = 16;
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private float rockScale = 128;
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private boolean usePhysics = true;
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private boolean physicsAdded = false;
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public static void main(final String[] args) {
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TerrainQuadGridTest app = new TerrainQuadGridTest();
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app.start();
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}
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private CharacterControl player3;
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@Override
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public void simpleInitApp() {
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File file = new File("mountains.zip");
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if (!file.exists()) {
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assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class);
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} else {
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assetManager.registerLocator("mountains.zip", ZipLocator.class);
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}
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this.flyCam.setMoveSpeed(100f);
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ScreenshotAppState state = new ScreenshotAppState();
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this.stateManager.attach(state);
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// TERRAIN TEXTURE material
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this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
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// Parameters to material:
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// regionXColorMap: X = 1..4 the texture that should be appliad to state X
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// regionX: a Vector3f containing the following information:
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// regionX.x: the start height of the region
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// regionX.y: the end height of the region
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// regionX.z: the texture scale for the region
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// it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
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// slopeColorMap: the texture to be used for cliffs, and steep mountain sites
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// slopeTileFactor: the texture scale for slopes
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// terrainSize: the total size of the terrain (used for scaling the texture)
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// GRASS texture
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Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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this.mat_terrain.setTexture("region1ColorMap", grass);
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this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
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// DIRT texture
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Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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dirt.setWrap(WrapMode.Repeat);
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this.mat_terrain.setTexture("region2ColorMap", dirt);
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this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
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// ROCK texture
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Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
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rock.setWrap(WrapMode.Repeat);
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this.mat_terrain.setTexture("region3ColorMap", rock);
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this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
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this.mat_terrain.setTexture("region4ColorMap", rock);
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this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
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this.mat_terrain.setTexture("slopeColorMap", rock);
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this.mat_terrain.setFloat("slopeTileFactor", 32);
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this.mat_terrain.setFloat("terrainSize", 129);
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//quad.getHeightMap(), terrain.getLocalScale()), 0
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AssetQuadGrid grid = new AssetQuadGrid(assetManager, "testgrid", "TerrainGrid");
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this.terrain = new TerrainGrid("terrain", 33, 129, grid);
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this.terrain.setMaterial(this.mat_terrain);
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this.terrain.setLocalTranslation(0, 0, 0);
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this.terrain.setLocalScale(2f, 1f, 2f);
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this.rootNode.attachChild(this.terrain);
|
||||||
|
|
||||||
|
TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
|
||||||
|
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
|
||||||
|
this.terrain.addControl(control);
|
||||||
|
|
||||||
|
final BulletAppState bulletAppState = new BulletAppState();
|
||||||
|
stateManager.attach(bulletAppState);
|
||||||
|
|
||||||
|
this.getCamera().setLocation(new Vector3f(0, 256, 0));
|
||||||
|
|
||||||
|
this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
|
||||||
|
|
||||||
|
if (usePhysics) {
|
||||||
|
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
|
||||||
|
player3 = new CharacterControl(capsuleShape, 0.5f);
|
||||||
|
player3.setJumpSpeed(20);
|
||||||
|
player3.setFallSpeed(10);
|
||||||
|
player3.setGravity(10);
|
||||||
|
|
||||||
|
player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
|
||||||
|
|
||||||
|
bulletAppState.getPhysicsSpace().add(player3);
|
||||||
|
|
||||||
|
terrain.addListener("physicsStartListener", new TerrainGridListener() {
|
||||||
|
|
||||||
|
public void gridMoved(Vector3f newCenter) {
|
||||||
|
}
|
||||||
|
|
||||||
|
public Material tileLoaded(Material material, Vector3f cell) {
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void tileAttached(Vector3f cell, TerrainQuad quad) {
|
||||||
|
quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
|
||||||
|
bulletAppState.getPhysicsSpace().add(quad);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void tileDetached(Vector3f cell, TerrainQuad quad) {
|
||||||
|
bulletAppState.getPhysicsSpace().remove(quad);
|
||||||
|
quad.removeControl(RigidBodyControl.class);
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
}
|
||||||
|
this.terrain.initialize(cam.getLocation());
|
||||||
|
this.initKeys();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initKeys() {
|
||||||
|
// You can map one or several inputs to one named action
|
||||||
|
this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
|
||||||
|
this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
|
||||||
|
this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
|
||||||
|
this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
|
||||||
|
this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
|
||||||
|
this.inputManager.addListener(this.actionListener, "Lefts");
|
||||||
|
this.inputManager.addListener(this.actionListener, "Rights");
|
||||||
|
this.inputManager.addListener(this.actionListener, "Ups");
|
||||||
|
this.inputManager.addListener(this.actionListener, "Downs");
|
||||||
|
this.inputManager.addListener(this.actionListener, "Jumps");
|
||||||
|
}
|
||||||
|
private boolean left;
|
||||||
|
private boolean right;
|
||||||
|
private boolean up;
|
||||||
|
private boolean down;
|
||||||
|
private final ActionListener actionListener = new ActionListener() {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onAction(final String name, final boolean keyPressed, final float tpf) {
|
||||||
|
if (name.equals("Lefts")) {
|
||||||
|
if (keyPressed) {
|
||||||
|
TerrainQuadGridTest.this.left = true;
|
||||||
|
} else {
|
||||||
|
TerrainQuadGridTest.this.left = false;
|
||||||
|
}
|
||||||
|
} else if (name.equals("Rights")) {
|
||||||
|
if (keyPressed) {
|
||||||
|
TerrainQuadGridTest.this.right = true;
|
||||||
|
} else {
|
||||||
|
TerrainQuadGridTest.this.right = false;
|
||||||
|
}
|
||||||
|
} else if (name.equals("Ups")) {
|
||||||
|
if (keyPressed) {
|
||||||
|
TerrainQuadGridTest.this.up = true;
|
||||||
|
} else {
|
||||||
|
TerrainQuadGridTest.this.up = false;
|
||||||
|
}
|
||||||
|
} else if (name.equals("Downs")) {
|
||||||
|
if (keyPressed) {
|
||||||
|
TerrainQuadGridTest.this.down = true;
|
||||||
|
} else {
|
||||||
|
TerrainQuadGridTest.this.down = false;
|
||||||
|
}
|
||||||
|
} else if (name.equals("Jumps")) {
|
||||||
|
TerrainQuadGridTest.this.player3.jump();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
private final Vector3f walkDirection = new Vector3f();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void simpleUpdate(final float tpf) {
|
||||||
|
Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
|
||||||
|
Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
|
||||||
|
this.walkDirection.set(0, 0, 0);
|
||||||
|
if (this.left) {
|
||||||
|
this.walkDirection.addLocal(camLeft);
|
||||||
|
}
|
||||||
|
if (this.right) {
|
||||||
|
this.walkDirection.addLocal(camLeft.negate());
|
||||||
|
}
|
||||||
|
if (this.up) {
|
||||||
|
this.walkDirection.addLocal(camDir);
|
||||||
|
}
|
||||||
|
if (this.down) {
|
||||||
|
this.walkDirection.addLocal(camDir.negate());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (usePhysics) {
|
||||||
|
this.player3.setWalkDirection(this.walkDirection);
|
||||||
|
this.cam.setLocation(this.player3.getPhysicsLocation());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user