Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition

This commit is contained in:
Nehon 2015-03-05 18:49:32 +01:00
parent a73eb57f73
commit 40905061b5

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@ -239,10 +239,10 @@ public class TechniqueDef implements Savable {
* @param fragLanguage The fragment shader language
*/
public void setShaderFile(String vertexShader, String fragmentShader, String vertLanguage, String fragLanguage) {
this.shaderLanguage.put(Shader.ShaderType.Vertex,shaderLanguage.get(vertLanguage));
this.shaderName.put(Shader.ShaderType.Vertex,shaderName.get(vertexShader));
this.shaderLanguage.put(Shader.ShaderType.Fragment,shaderLanguage.get(fragLanguage));
this.shaderName.put(Shader.ShaderType.Fragment,shaderName.get(fragmentShader));
this.shaderLanguage.put(Shader.ShaderType.Vertex, vertLanguage);
this.shaderName.put(Shader.ShaderType.Vertex, vertexShader);
this.shaderLanguage.put(Shader.ShaderType.Fragment, fragLanguage);
this.shaderName.put(Shader.ShaderType.Fragment, fragmentShader);
Caps vertCap = Caps.valueOf(vertLanguage);
requiredCaps.add(vertCap);
Caps fragCap = Caps.valueOf(fragLanguage);