git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9143 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.app.android; |
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import android.app.Activity; |
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import android.app.AlertDialog; |
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import android.content.DialogInterface; |
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import com.jme3.app.AndroidHarness; |
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import com.jme3.app.Application; |
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import com.jme3.font.BitmapFont; |
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import com.jme3.font.BitmapText; |
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import com.jme3.input.TouchInput; |
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import com.jme3.input.android.AndroidInput; |
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import com.jme3.input.controls.TouchListener; |
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import com.jme3.input.controls.TouchTrigger; |
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import com.jme3.input.event.TouchEvent; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.queue.RenderQueue.Bucket; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial.CullHint; |
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import com.jme3.system.AppSettings; |
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import com.jme3.system.JmeSystem; |
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import com.jme3.util.FastInteger; |
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import java.nio.CharBuffer; |
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import java.util.concurrent.atomic.AtomicBoolean; |
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import java.util.logging.Logger; |
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/** |
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* <code>AndroidApplication</code> extends the {@link com.jme3.app.Application} |
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* class to provide default functionality like a first-person camera, |
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* and an accessible root node that is updated and rendered regularly. |
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* It will display the current frames-per-second value on-screen. |
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* |
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* @deprecated Please use {@link AndroidHarness} instead. |
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*/ |
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@Deprecated |
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public abstract class AndroidApplication extends Application implements DialogInterface.OnClickListener, TouchListener |
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{ |
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protected final static Logger logger = Logger.getLogger(AndroidApplication.class.getName()); |
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protected Node rootNode = new Node("Root Node"); |
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protected Node guiNode = new Node("Gui Node"); |
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protected float secondCounter = 0.0f; |
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protected BitmapText fpsText; |
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protected CharBuffer textBuf = CharBuffer.allocate(50); |
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protected char[] fpsBuf = new char[16]; |
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protected BitmapFont guiFont; |
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protected Activity activity; |
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protected AndroidInput input; |
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protected final AtomicBoolean loadingFinished; |
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public AndroidApplication() |
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{ |
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this(null, null); |
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} |
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public AndroidApplication(Activity activity, AndroidInput input) |
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{ |
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super(); |
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this.activity = activity; |
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this.input = input; |
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loadingFinished = new AtomicBoolean(false); |
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} |
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@Override |
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public void start() |
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{ |
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// Set the correct xml parser driver for android
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System.setProperty("org.xml.sax.driver","org.xmlpull.v1.sax2.Driver"); |
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if (settings == null) |
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{ |
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settings = new AppSettings(true); |
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} |
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// Use vertex arrays for rendering
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settings.putBoolean("USE_VA", true); |
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// Verbose logging off
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settings.putBoolean("VERBOSE_LOGGING", false); |
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//re-setting settings they can have been merged from the registry.
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setSettings(settings); |
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super.start(); |
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} |
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/** |
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* Retrieves guiNode |
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* @return guiNode Node object |
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* |
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*/ |
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public Node getGuiNode() { |
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return guiNode; |
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} |
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/** |
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* Retrieves rootNode |
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* @return rootNode Node object |
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* |
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*/ |
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public Node getRootNode() { |
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return rootNode; |
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} |
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/** |
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* Attaches FPS statistics to guiNode and displays it on the screen. |
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* |
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*/ |
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public void loadFPSText() { |
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guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
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fpsText = new BitmapText(guiFont, false); |
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fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0); |
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fpsText.setText("Frames per second"); |
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guiNode.attachChild(fpsText); |
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} |
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@Override |
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public void initialize() |
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{ |
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// Create a default Android assetmanager before Application can create one in super.initialize();
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assetManager = JmeSystem.newAssetManager(null); |
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super.initialize(); |
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guiNode.setQueueBucket(Bucket.Gui); |
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guiNode.setCullHint(CullHint.Never); |
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loadFPSText(); |
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viewPort.attachScene(rootNode); |
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guiViewPort.attachScene(guiNode); |
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inputManager.addMapping("TouchEscape", new TouchTrigger(TouchInput.KEYCODE_BACK)); |
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inputManager.addListener(this, new String[]{"TouchEscape"}); |
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// call user code
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init(); |
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// Start thread for async load
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Thread t = new Thread(new Runnable() |
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{ |
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@Override |
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public void run () |
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{ |
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try |
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{ |
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// call user code
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asyncload(); |
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} |
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catch (Exception e) |
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{ |
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handleError("AsyncLoad failed", e); |
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} |
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loadingFinished.set(true); |
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} |
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}); |
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t.setDaemon(true); |
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t.start(); |
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} |
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@Override |
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public void update() { |
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super.update(); // makes sure to execute AppTasks
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if (speed == 0 || paused) { |
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return; |
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} |
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float tpf = timer.getTimePerFrame() * speed; |
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secondCounter += timer.getTimePerFrame(); |
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int fps = (int) timer.getFrameRate(); |
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if (secondCounter >= 5.0f) { |
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textBuf.clear(); |
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textBuf.put("Frames per second: "); |
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FastInteger.toCharArray(fps, fpsBuf); |
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textBuf.put(fpsBuf); |
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textBuf.flip(); |
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fpsText.setText(textBuf); |
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secondCounter = 0.0f; |
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} |
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// update states
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stateManager.update(tpf); |
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// simple update and root node
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update(tpf); |
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rootNode.updateLogicalState(tpf); |
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guiNode.updateLogicalState(tpf); |
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rootNode.updateGeometricState(); |
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guiNode.updateGeometricState(); |
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// render states
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stateManager.render(renderManager); |
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renderManager.render(tpf, context.isRenderable()); |
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render(renderManager); |
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stateManager.postRender(); |
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} |
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public abstract void init(); |
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public void update(float tpf) { |
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} |
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public void render(RenderManager rm) { |
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} |
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/** |
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* Gets called by a different thread to allow |
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* async loading of assets. |
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* |
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* This means that update and rendering can already |
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* happen while some assets are still loading. |
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*/ |
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public void asyncload() |
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{ |
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} |
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/** |
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* Called when an error has occured. This is typically |
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* invoked when an uncought exception is thrown in the render thread. |
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* @param errorMsg The error message, if any, or null. |
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* @param t Throwable object, or null. |
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*/ |
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@Override |
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public void handleError(final String errorMsg, final Throwable t) |
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{ |
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String s = ""; |
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if (t != null && t.getStackTrace() != null) |
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{ |
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for (StackTraceElement ste: t.getStackTrace()) |
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{ |
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s += ste.getClassName() + "." + ste.getMethodName() + "(" + + ste.getLineNumber() + ") "; |
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} |
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} |
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final String sTrace = s; |
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logger.severe(t != null ? t.toString() : "Failed"); |
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logger.severe((errorMsg != null ? errorMsg + ": " : "") + sTrace); |
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activity.runOnUiThread(new Runnable() { |
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@Override |
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public void run() |
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{ |
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AlertDialog dialog = new AlertDialog.Builder(activity) |
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// .setIcon(R.drawable.alert_dialog_icon)
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.setTitle(t != null ? (t.getMessage() != null ? (t.getMessage() + ": " + t.getClass().getName()) : t.getClass().getName()) : "Exception") |
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.setPositiveButton("Kill", AndroidApplication.this) |
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.setMessage((errorMsg != null ? errorMsg + ": " : "") + sTrace) |
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.create(); |
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dialog.show(); |
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} |
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}); |
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} |
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/** |
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* Called by the android alert dialog, terminate the activity and OpenGL rendering |
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* @param dialog |
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* @param whichButton |
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*/ |
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public void onClick(DialogInterface dialog, int whichButton) |
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{ |
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if (whichButton != -2) |
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{ |
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this.stop(true); |
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activity.finish(); |
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} |
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} |
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/** |
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* Gets called by the InputManager on all touch/drag/scale events |
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*/ |
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@Override |
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public void onTouch(String name, TouchEvent evt, float tpf) |
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{ |
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switch(evt.getType()) |
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{ |
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case KEY_UP: |
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activity.runOnUiThread(new Runnable() |
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{ |
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@Override |
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public void run() |
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{ |
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AlertDialog dialog = new AlertDialog.Builder(activity) |
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// .setIcon(R.drawable.alert_dialog_icon)
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.setTitle("Do you want to exit?") |
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.setPositiveButton("Yes", AndroidApplication.this) |
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.setNegativeButton("No", AndroidApplication.this) |
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.setMessage("Use your home key to bring this app into the background or Exit to terminate it.") |
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.create(); |
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dialog.show(); |
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} |
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}); |
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break; |
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default: |
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break; |
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} |
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} |
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} |
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@ -1,39 +0,0 @@ |
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package com.jme3.util.android; |
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import com.jme3.asset.AssetManager; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Spatial; |
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import com.jme3.texture.Texture; |
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import com.jme3.util.SkyFactory; |
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/** |
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* <code>AndroidSkyFactory</code> creates a sky box spatial |
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* @author larynx, derived from SkyFactory and adapted for android |
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* @deprecated Use {@link SkyFactory} instead |
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*/ |
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@Deprecated |
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public class AndroidSkyFactory { |
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public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) { |
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return SkyFactory.createSky(assetManager, texture, normalScale, sphereMap); |
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} |
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public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, |
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Texture up, Texture down, Vector3f normalScale) { |
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return SkyFactory.createSky(assetManager, west, east, north, south, up, down, normalScale); |
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} |
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public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, |
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Texture up, Texture down) { |
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return SkyFactory.createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ); |
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} |
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public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) { |
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return SkyFactory.createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap); |
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} |
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public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) { |
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return SkyFactory.createSky(assetManager, textureName, sphereMap); |
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} |
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} |
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Reference in new issue