FBX: use new loader by default

cleanup_build_scripts
Kirill Vainer 9 years ago
parent 78b635726a
commit 3f5cc4963e
  1. 3
      jme3-core/src/main/resources/com/jme3/asset/General.cfg
  2. 6
      jme3-plugins/src/fbx/java/com/jme3/scene/plugins/fbx/obj/FbxObjectFactory.java

@ -22,5 +22,4 @@ LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material
LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene
LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend
LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, geom, tsctrl, tseval, glsl, glsllib
LOADER com.jme3.scene.plugins.fbx.SceneLoader : fbx
LOADER com.jme3.scene.plugins.fbx.SceneWithAnimationLoader : fba
LOADER com.jme3.scene.plugins.fbx.FbxLoader : fbx

@ -74,6 +74,12 @@ public final class FbxObjectFactory {
subclassName.equals("FKEffector")) {
// jME3 does not support IK.
return FbxNullAttribute.class;
} else if (subclassName.equals("Light")) {
// TODO: support lights
return FbxNullAttribute.class;
} else if (subclassName.equals("Camera")) {
// TODO: support cameras
return FbxNullAttribute.class;
} else {
// NodeAttribute - Unknown
logger.log(Level.WARNING, "Unknown object subclass: {0}. Ignoring.", subclassName);

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