FBX: use new loader by default
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@ -22,5 +22,4 @@ LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material
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LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene
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LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene
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LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend
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LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend
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LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, geom, tsctrl, tseval, glsl, glsllib
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LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, geom, tsctrl, tseval, glsl, glsllib
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LOADER com.jme3.scene.plugins.fbx.SceneLoader : fbx
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LOADER com.jme3.scene.plugins.fbx.FbxLoader : fbx
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LOADER com.jme3.scene.plugins.fbx.SceneWithAnimationLoader : fba
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@ -74,6 +74,12 @@ public final class FbxObjectFactory {
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subclassName.equals("FKEffector")) {
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subclassName.equals("FKEffector")) {
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// jME3 does not support IK.
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// jME3 does not support IK.
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return FbxNullAttribute.class;
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return FbxNullAttribute.class;
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} else if (subclassName.equals("Light")) {
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// TODO: support lights
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return FbxNullAttribute.class;
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} else if (subclassName.equals("Camera")) {
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// TODO: support cameras
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return FbxNullAttribute.class;
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} else {
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} else {
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// NodeAttribute - Unknown
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// NodeAttribute - Unknown
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logger.log(Level.WARNING, "Unknown object subclass: {0}. Ignoring.", subclassName);
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logger.log(Level.WARNING, "Unknown object subclass: {0}. Ignoring.", subclassName);
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