FBX: use new loader by default

This commit is contained in:
Kirill Vainer 2016-04-10 23:20:41 -04:00
parent 78b635726a
commit 3f5cc4963e
2 changed files with 7 additions and 2 deletions

View File

@ -22,5 +22,4 @@ LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material
LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene
LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend
LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, geom, tsctrl, tseval, glsl, glsllib LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, geom, tsctrl, tseval, glsl, glsllib
LOADER com.jme3.scene.plugins.fbx.SceneLoader : fbx LOADER com.jme3.scene.plugins.fbx.FbxLoader : fbx
LOADER com.jme3.scene.plugins.fbx.SceneWithAnimationLoader : fba

View File

@ -74,6 +74,12 @@ public final class FbxObjectFactory {
subclassName.equals("FKEffector")) { subclassName.equals("FKEffector")) {
// jME3 does not support IK. // jME3 does not support IK.
return FbxNullAttribute.class; return FbxNullAttribute.class;
} else if (subclassName.equals("Light")) {
// TODO: support lights
return FbxNullAttribute.class;
} else if (subclassName.equals("Camera")) {
// TODO: support cameras
return FbxNullAttribute.class;
} else { } else {
// NodeAttribute - Unknown // NodeAttribute - Unknown
logger.log(Level.WARNING, "Unknown object subclass: {0}. Ignoring.", subclassName); logger.log(Level.WARNING, "Unknown object subclass: {0}. Ignoring.", subclassName);