* Fixed incorrect byte->float conversion when loading color buffer in Blender loader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9014 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -480,10 +480,10 @@ public class MeshHelper extends AbstractBlenderHelper {
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verticesColors = new LinkedList<float[]>();
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mCol = pMCol.fetchData(blenderContext.getInputStream());
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for (Structure color : mCol) {
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float r = ((Number) color.getFieldValue("r")).byteValue() / 256.0f;
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float g = ((Number) color.getFieldValue("g")).byteValue() / 256.0f;
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float b = ((Number) color.getFieldValue("b")).byteValue() / 256.0f;
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float a = ((Number) color.getFieldValue("a")).byteValue() / 256.0f;
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float r = (((Number)color.getFieldValue("r")).byteValue() & 0xFF) / 256.0f;
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float g = (((Number)color.getFieldValue("g")).byteValue() & 0xFF) / 256.0f;
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float b = (((Number)color.getFieldValue("b")).byteValue() & 0xFF) / 256.0f;
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float a = (((Number)color.getFieldValue("a")).byteValue() & 0xFF) / 256.0f;
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verticesColors.add(new float[]{b, g, r, a});
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}
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}
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