- fix use of tempVars
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7148 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -94,6 +94,9 @@ public class SimpleWaterProcessor implements SceneProcessor {
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private Plane refractionClipPlane;
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private float refractionClippingOffset = 0.3f;
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private float reflectionClippingOffset = -5f;
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private Vector3f vect1 = new Vector3f();
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private Vector3f vect2 = new Vector3f();
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private Vector3f vect3 = new Vector3f();
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public SimpleWaterProcessor(AssetManager manager) {
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this.manager = manager;
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@ -180,16 +183,13 @@ public class SimpleWaterProcessor implements SceneProcessor {
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sceneCam.getFrustumRight(),
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sceneCam.getFrustumTop(),
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sceneCam.getFrustumBottom());
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TempVars vars=TempVars.get();
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vars.lock();
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// tempVec and calcVect are just temporary vector3f objects
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vars.vect1.set( sceneCam.getLocation() ).addLocal( sceneCam.getUp() );
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float planeDistance = plane.pseudoDistance( vars.vect1 );
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vars.vect2.set(plane.getNormal()).multLocal( planeDistance * 2.0f );
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vars.vect3.set( vars.vect1.subtractLocal( vars.vect2 ) ).subtractLocal( loc ).normalizeLocal().negateLocal();
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vect1.set(sceneCam.getLocation()).addLocal(sceneCam.getUp());
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float planeDistance = plane.pseudoDistance(vect1);
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vect2.set(plane.getNormal()).multLocal(planeDistance * 2.0f);
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vect3.set(vect1.subtractLocal(vect2)).subtractLocal(loc).normalizeLocal().negateLocal();
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// now set the up vector
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reflectionCam.lookAt(targetLocation, vars.vect3);
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vars.unlock();
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reflectionCam.lookAt(targetLocation, vect3);
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if (inv) {
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reflectionCam.setAxes(reflectionCam.getLeft().negateLocal(), reflectionCam.getUp(), reflectionCam.getDirection().negateLocal());
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}
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@ -481,9 +481,6 @@ public class SimpleWaterProcessor implements SceneProcessor {
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updateClipPlanes();
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}
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/**
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* Refraction Processor
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*/
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