* Fixed syntax error due to implicit float -> vec3 conversion in PostShadowPSSM15.frag
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9134 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -84,7 +84,7 @@ float Shadow_DoBilinear_2x2(in SHADOWMAP tex, in vec4 projCoord){
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ivec2 texSize = textureSize(tex, 0);
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#ifdef GL_ARB_gpu_shader5
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vec4 coord = vec4(projCoord.xyz / projCoord.w,0.0);
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vec4 coord = vec4(projCoord.xyz / projCoord.www,0.0);
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vec4 gather = SHADOWGATHER(tex, coord);
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#else
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vec4 gather = vec4(0.0);
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