* Fixed syntax error due to implicit float -> vec3 conversion in PostShadowPSSM15.frag

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9134 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
Sha..om 2012-02-04 05:17:45 +00:00
parent 06de64654e
commit 3bceee24fb

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@ -84,7 +84,7 @@ float Shadow_DoBilinear_2x2(in SHADOWMAP tex, in vec4 projCoord){
ivec2 texSize = textureSize(tex, 0); ivec2 texSize = textureSize(tex, 0);
#ifdef GL_ARB_gpu_shader5 #ifdef GL_ARB_gpu_shader5
vec4 coord = vec4(projCoord.xyz / projCoord.w,0.0); vec4 coord = vec4(projCoord.xyz / projCoord.www,0.0);
vec4 gather = SHADOWGATHER(tex, coord); vec4 gather = SHADOWGATHER(tex, coord);
#else #else
vec4 gather = vec4(0.0); vec4 gather = vec4(0.0);