Added javadoc, fixed tiny typo, reformatted sample a bit.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7982 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
roo..li 14 years ago
parent 20f5e9d200
commit 3a3a5de8c9
  1. 75
      engine/src/test/jme3test/input/TestCameraNode.java
  2. 42
      engine/src/test/jme3test/input/TestChaseCamera.java

@ -1,39 +1,35 @@
/* /*
* Copyright (c) 2009-2010 jMonkeyEngine * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
* All rights reserved. * <p/>
*
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are * modification, are permitted provided that the following conditions are met:
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* *
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* <p/>
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * <p/>
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software * may be used to endorse or promote products derived from this software
* without specific prior written permission. * without specific prior written permission.
* * <p/>
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * POSSIBILITY OF SUCH DAMAGE.
*/ */
package jme3test.input; package jme3test.input;
import com.jme3.app.SettingsDialog;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.input.ChaseCamera;
import com.jme3.input.KeyInput; import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput; import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.ActionListener;
@ -51,13 +47,18 @@ import com.jme3.scene.Node;
import com.jme3.scene.control.CameraControl.ControlDirection; import com.jme3.scene.control.CameraControl.ControlDirection;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import java.awt.event.KeyEvent;
/**
* A 3rd-person camera node follows a target (teapot). Follow the teapot with
* WASD keys, rotate by dragging the mouse.
*/
public class TestCameraNode extends SimpleApplication implements AnalogListener, ActionListener { public class TestCameraNode extends SimpleApplication implements AnalogListener, ActionListener {
private Geometry teaGeom; private Geometry teaGeom;
private Node teaNode; private Node teaNode;
CameraNode camNode; CameraNode camNode;
boolean rotate = false;
Vector3f direction = new Vector3f();
public static void main(String[] args) { public static void main(String[] args) {
TestCameraNode app = new TestCameraNode(); TestCameraNode app = new TestCameraNode();
@ -68,14 +69,15 @@ public class TestCameraNode extends SimpleApplication implements AnalogListener,
} }
public void simpleInitApp() { public void simpleInitApp() {
// Load a teapot model // load a teapot model
teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
teaGeom.setMaterial(mat); teaGeom.setMaterial(mat);
//creating a node to attach the geometry and the camera node //create a node to attach the geometry and the camera node
teaNode = new Node("teaNode"); teaNode = new Node("teaNode");
teaNode.attachChild(teaGeom); teaNode.attachChild(teaGeom);
rootNode.attachChild(teaNode);
// create a floor
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Geometry ground = new Geometry("ground", new Quad(50, 50)); Geometry ground = new Geometry("ground", new Quad(50, 50));
@ -83,8 +85,6 @@ public class TestCameraNode extends SimpleApplication implements AnalogListener,
ground.setLocalTranslation(-25, -1, 25); ground.setLocalTranslation(-25, -1, 25);
ground.setMaterial(mat); ground.setMaterial(mat);
rootNode.attachChild(ground); rootNode.attachChild(ground);
rootNode.attachChild(teaNode);
//creating the camera Node //creating the camera Node
camNode = new CameraNode("CamNode", cam); camNode = new CameraNode("CamNode", cam);
@ -97,26 +97,23 @@ public class TestCameraNode extends SimpleApplication implements AnalogListener,
//setting the camNode to look at the teaNode //setting the camNode to look at the teaNode
camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y); camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y);
//disable the default 1st-person flyCam (don't forget this!!)
//disabling the flyCam (don't forget that!!)
flyCam.setEnabled(false); flyCam.setEnabled(false);
regsiterInput(); registerInput();
} }
public void regsiterInput() { public void registerInput() {
inputManager.addMapping("moveForward", new KeyTrigger(KeyInput.KEY_W)); inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W));
inputManager.addMapping("moveBackward", new KeyTrigger(KeyInput.KEY_S)); inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S));
inputManager.addMapping("moveRight", new KeyTrigger(KeyInput.KEY_D)); inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D));
inputManager.addMapping("moveLeft", new KeyTrigger(KeyInput.KEY_A)); inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A));
inputManager.addMapping("toggleRotate", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addMapping("toggleRotate", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addMapping("rotateRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); inputManager.addMapping("rotateRight", new MouseAxisTrigger(MouseInput.AXIS_X, true));
inputManager.addMapping("rotateLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); inputManager.addMapping("rotateLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false));
inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft"); inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
inputManager.addListener(this, "rotateRight", "rotateLeft", "toggleRotate"); inputManager.addListener(this, "rotateRight", "rotateLeft", "toggleRotate");
} }
boolean rotate = false;
Vector3f direction = new Vector3f();
public void onAnalog(String name, float value, float tpf) { public void onAnalog(String name, float value, float tpf) {
//computing the normalized direction of the cam to move the teaNode //computing the normalized direction of the cam to move the teaNode

@ -33,26 +33,22 @@ package jme3test.input;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.input.ChaseCamera; import com.jme3.input.ChaseCamera;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener; import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.FastMath; import com.jme3.math.FastMath;
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import java.awt.event.KeyEvent;
/** A 3rd-person chase camera orbits a target (teapot).
* Follow the teapot with WASD keys, rotate by dragging the mouse. */
public class TestChaseCamera extends SimpleApplication implements AnalogListener, ActionListener { public class TestChaseCamera extends SimpleApplication implements AnalogListener, ActionListener {
private Geometry teaGeom; private Geometry teaGeom;
private ChaseCamera chaseCam; private ChaseCamera chaseCam;
private Node pivot;
public static void main(String[] args) { public static void main(String[] args) {
TestChaseCamera app = new TestChaseCamera(); TestChaseCamera app = new TestChaseCamera();
@ -62,19 +58,20 @@ public class TestChaseCamera extends SimpleApplication implements AnalogListener
public void simpleInitApp() { public void simpleInitApp() {
// Load a teapot model // Load a teapot model
teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
pivot = new Node("pivot"); Material mat_tea = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); teaGeom.setMaterial(mat_tea);
teaGeom.setMaterial(mat); rootNode.attachChild(teaGeom);
pivot.attachChild(teaGeom);
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); // Load a floor model
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); Material mat_ground = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat_ground.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Geometry ground = new Geometry("ground", new Quad(50, 50)); Geometry ground = new Geometry("ground", new Quad(50, 50));
ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
ground.setLocalTranslation(-25, -1, 25); ground.setLocalTranslation(-25, -1, 25);
ground.setMaterial(mat); ground.setMaterial(mat_ground);
pivot.attachChild(ground); rootNode.attachChild(ground);
// Disable the flyby cam // Disable the default first-person cam!
flyCam.setEnabled(false); flyCam.setEnabled(false);
// Enable a chase cam // Enable a chase cam
@ -90,7 +87,7 @@ public class TestChaseCamera extends SimpleApplication implements AnalogListener
chaseCam.setSmoothMotion(true); chaseCam.setSmoothMotion(true);
//Uncomment this to disable trailing of the camera //Uncomment this to disable trailing of the camera
//WARNING, trailing only works with smooth motion enabled and is the default behavior //WARNING, trailing only works with smooth motion enabled. It is true by default.
//chaseCam.setTrailingEnabled(false); //chaseCam.setTrailingEnabled(false);
//Uncomment this to look 3 world units above the target //Uncomment this to look 3 world units above the target
@ -105,16 +102,15 @@ public class TestChaseCamera extends SimpleApplication implements AnalogListener
//chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE)); //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE));
//registering inputs for target's movement //registering inputs for target's movement
regsiterInput(); registerInput();
rootNode.attachChild(pivot);
} }
public void regsiterInput() { public void registerInput() {
inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP)); inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W));
inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN)); inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S));
inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT)); inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D));
inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT)); inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A));
inputManager.addMapping("displayPosition", new KeyTrigger(keyInput.KEY_P)); inputManager.addMapping("displayPosition", new KeyTrigger(keyInput.KEY_P));
inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft"); inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
inputManager.addListener(this, "displayPosition"); inputManager.addListener(this, "displayPosition");

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