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@ -62,7 +62,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control { |
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protected float currentValue; |
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protected float currentValue; |
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protected Vector3f direction = new Vector3f(); |
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protected Vector3f direction = new Vector3f(); |
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protected Vector3f lookAt; |
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protected Vector3f lookAt; |
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protected Vector3f upVector; |
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protected Vector3f upVector = Vector3f.UNIT_Y; |
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protected Quaternion rotation; |
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protected Quaternion rotation; |
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protected Direction directionType = Direction.None; |
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protected Direction directionType = Direction.None; |
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protected MotionPath path; |
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protected MotionPath path; |
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