Support to loading specified layers of the scene added.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 14 years ago
parent c50055645f
commit 3806ab1fe6
  1. 43
      engine/src/blender/com/jme3/asset/BlenderKey.java
  2. 10
      engine/src/blender/com/jme3/scene/plugins/blender/utils/JmeConverter.java

@ -61,7 +61,7 @@ import com.jme3.texture.Texture;
/**
* Blender key. Contains path of the blender file and its loading properties.
* @author Marcin Roguski
* @author Marcin Roguski (Kaelthas)
*/
public class BlenderKey extends ModelKey {
protected static final int DEFAULT_FPS = 25;
@ -102,6 +102,11 @@ public class BlenderKey extends ModelKey {
protected Material defaultMaterial;
/** Face cull mode. By default it is disabled. */
protected FaceCullMode faceCullMode = FaceCullMode.Off;
/**
* Variable describes which layers will be loaded. N-th bit set means N-th layer will be loaded.
* If set to -1 then the current layer will be loaded.
*/
protected int layersToLoad = -1;
/**
* Constructor used by serialization mechanisms.
@ -252,6 +257,22 @@ public class BlenderKey extends ModelKey {
this.faceCullMode = faceCullMode;
}
/**
* This method sets layers to be loaded.
* @param layersToLoad layers to be loaded
*/
public void setLayersToLoad(int layersToLoad) {
this.layersToLoad = layersToLoad;
}
/**
* This method returns layers to be loaded.
* @return layers to be loaded
*/
public int getLayersToLoad() {
return layersToLoad;
}
/**
* This method sets the asset root path.
* @param assetRootPath
@ -387,6 +408,7 @@ public class BlenderKey extends ModelKey {
oc.write(usedWorld, "used-world", null);
oc.write(defaultMaterial, "default-material", null);
oc.write(faceCullMode, "face-cull-mode", FaceCullMode.Off);
oc.write(layersToLoad, "layers-to-load", -1);
}
@Override
@ -422,6 +444,7 @@ public class BlenderKey extends ModelKey {
usedWorld = ic.readString("used-world", null);
defaultMaterial = (Material)ic.readSavable("default-material", null);
faceCullMode = ic.readEnum("face-cull-mode", FaceCullMode.class, FaceCullMode.Off);
layersToLoad = ic.readInt("layers-to=load", -1);
}
@Override
@ -435,6 +458,9 @@ public class BlenderKey extends ModelKey {
result = prime * result + featuresToLoad;
result = prime * result + (fixUpAxis ? 1231 : 1237);
result = prime * result + fps;
result = prime * result + generatedTextureHeight;
result = prime * result + generatedTextureWidth;
result = prime * result + layersToLoad;
result = prime * result + (usedWorld == null ? 0 : usedWorld.hashCode());
return result;
}
@ -484,6 +510,15 @@ public class BlenderKey extends ModelKey {
if (fps != other.fps) {
return false;
}
if (generatedTextureHeight != other.generatedTextureHeight) {
return false;
}
if (generatedTextureWidth != other.generatedTextureWidth) {
return false;
}
if (layersToLoad != other.layersToLoad) {
return false;
}
if (usedWorld == null) {
if (other.usedWorld != null) {
return false;
@ -496,7 +531,7 @@ public class BlenderKey extends ModelKey {
/**
* This interface describes the features of the scene that are to be loaded.
* @author Marcin Roguski
* @author Marcin Roguski (Kaelthas)
*/
public static interface FeaturesToLoad {
int SCENES = 0x0000FFFF;
@ -511,7 +546,7 @@ public class BlenderKey extends ModelKey {
/**
* This class holds the loading results according to the given loading flag.
* @author Marcin Roguski
* @author Marcin Roguski (Kaelthas)
*/
public static class LoadingResults extends Spatial {
/** Bitwise mask of features that are to be loaded. */
@ -730,7 +765,7 @@ public class BlenderKey extends ModelKey {
/**
* The WORLD file block contains various data that could be added to the scene. The contained data includes: ambient
* light.
* @author Marcin Roguski
* @author Marcin Roguski (Kaelthas)
*/
public static class WorldData {
/** The ambient light. */

@ -93,6 +93,12 @@ public class JmeConverter implements IBlenderConverter<Node, Camera, Light, Obje
}
Structure id = (Structure)structure.getFieldValue("id");
String sceneName = id.getFieldValue("name").toString();
//veryfying layers to be loaded
if(dataRepository.getBlenderKey().getLayersToLoad()<0) {
int lay = ((Number)structure.getFieldValue("lay")).intValue();
dataRepository.getBlenderKey().setLayersToLoad(lay);//load only current layer
}
return new Node(sceneName);
}
@ -116,7 +122,9 @@ public class JmeConverter implements IBlenderConverter<Node, Camera, Light, Obje
@Override
public Object toObject(Structure structure) throws BlenderFileException {
if((dataRepository.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.OBJECTS) == 0) {
int lay = ((Number)structure.getFieldValue("lay")).intValue();
if((lay & dataRepository.getBlenderKey().getLayersToLoad()) == 0 ||
(dataRepository.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.OBJECTS) == 0) {
return null;
}
ObjectHelper objectHelper = dataRepository.getHelper(ObjectHelper.class);

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