* Fixed issue where Ogre3D models with more than 4 bones per vertex would crash
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7575 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -541,13 +541,18 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
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assert vert >= 0 && vert < mesh.getVertexCount();
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int i;
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float v = 0;
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// see which weights are unused for a given bone
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for (i = vert * 4; i < vert * 4 + 4; i++) {
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float v = weightsFloatData.get(i);
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v = weightsFloatData.get(i);
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if (v == 0) {
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break;
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}
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}
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if (v != 0){
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logger.log(Level.WARNING, "Vertex {0} has more than 4 weights per vertex! Ignoring..", vert);
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return;
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}
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weightsFloatData.put(i, w);
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indicesData.put(i, bone);
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