TechniqueDef: fix caps loading for shader language versions
This commit is contained in:
parent
03819b17d1
commit
36493353c9
@ -94,8 +94,8 @@ public class TechniqueDef implements Savable {
|
||||
private EnumSet<Caps> requiredCaps = EnumSet.noneOf(Caps.class);
|
||||
private String name;
|
||||
|
||||
private EnumMap<Shader.ShaderType,String> shaderLanguage;
|
||||
private EnumMap<Shader.ShaderType,String> shaderName;
|
||||
private EnumMap<Shader.ShaderType,String> shaderLanguages;
|
||||
private EnumMap<Shader.ShaderType,String> shaderNames;
|
||||
|
||||
private DefineList presetDefines;
|
||||
private boolean usesNodes = false;
|
||||
@ -128,8 +128,8 @@ public class TechniqueDef implements Savable {
|
||||
* Serialization only. Do not use.
|
||||
*/
|
||||
public TechniqueDef(){
|
||||
shaderLanguage=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
||||
shaderName=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
||||
shaderLanguages=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
||||
shaderNames=new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -238,31 +238,41 @@ public class TechniqueDef implements Savable {
|
||||
* @param fragLanguage The fragment shader language
|
||||
*/
|
||||
public void setShaderFile(String vertexShader, String fragmentShader, String vertLanguage, String fragLanguage) {
|
||||
this.shaderLanguage.put(Shader.ShaderType.Vertex, vertLanguage);
|
||||
this.shaderName.put(Shader.ShaderType.Vertex, vertexShader);
|
||||
this.shaderLanguage.put(Shader.ShaderType.Fragment, fragLanguage);
|
||||
this.shaderName.put(Shader.ShaderType.Fragment, fragmentShader);
|
||||
this.shaderLanguages.put(Shader.ShaderType.Vertex, vertLanguage);
|
||||
this.shaderNames.put(Shader.ShaderType.Vertex, vertexShader);
|
||||
this.shaderLanguages.put(Shader.ShaderType.Fragment, fragLanguage);
|
||||
this.shaderNames.put(Shader.ShaderType.Fragment, fragmentShader);
|
||||
|
||||
requiredCaps.clear();
|
||||
Caps vertCap = Caps.valueOf(vertLanguage);
|
||||
requiredCaps.add(vertCap);
|
||||
Caps fragCap = Caps.valueOf(fragLanguage);
|
||||
requiredCaps.add(fragCap);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets the shaders that this technique definition will use.
|
||||
*
|
||||
* @param shaderName EnumMap containing all shader names for this stage
|
||||
* @param shaderLanguage EnumMap containing all shader languages for this stage
|
||||
* @param shaderNames EnumMap containing all shader names for this stage
|
||||
* @param shaderLanguages EnumMap containing all shader languages for this stage
|
||||
*/
|
||||
public void setShaderFile(EnumMap<Shader.ShaderType, String> shaderName, EnumMap<Shader.ShaderType, String> shaderLanguage) {
|
||||
for (Shader.ShaderType shaderType : shaderName.keySet()) {
|
||||
this.shaderLanguage.put(shaderType,shaderLanguage.get(shaderType));
|
||||
this.shaderName.put(shaderType,shaderName.get(shaderType));
|
||||
if(shaderType.equals(Shader.ShaderType.Geometry)){
|
||||
public void setShaderFile(EnumMap<Shader.ShaderType, String> shaderNames, EnumMap<Shader.ShaderType, String> shaderLanguages) {
|
||||
requiredCaps.clear();
|
||||
|
||||
for (Shader.ShaderType shaderType : shaderNames.keySet()) {
|
||||
String language = shaderLanguages.get(shaderType);
|
||||
String shaderFile = shaderNames.get(shaderType);
|
||||
|
||||
this.shaderLanguages.put(shaderType, language);
|
||||
this.shaderNames.put(shaderType, shaderFile);
|
||||
|
||||
Caps vertCap = Caps.valueOf(language);
|
||||
requiredCaps.add(vertCap);
|
||||
|
||||
if (shaderType.equals(Shader.ShaderType.Geometry)) {
|
||||
requiredCaps.add(Caps.GeometryShader);
|
||||
}else if(shaderType.equals(Shader.ShaderType.TessellationControl)){
|
||||
} else if (shaderType.equals(Shader.ShaderType.TessellationControl)) {
|
||||
requiredCaps.add(Caps.TesselationShader);
|
||||
}
|
||||
}
|
||||
@ -340,7 +350,7 @@ public class TechniqueDef implements Savable {
|
||||
* @return the name of the fragment shader to be used.
|
||||
*/
|
||||
public String getFragmentShaderName() {
|
||||
return shaderName.get(Shader.ShaderType.Fragment);
|
||||
return shaderNames.get(Shader.ShaderType.Fragment);
|
||||
}
|
||||
|
||||
|
||||
@ -351,42 +361,34 @@ public class TechniqueDef implements Savable {
|
||||
* @return the name of the vertex shader to be used.
|
||||
*/
|
||||
public String getVertexShaderName() {
|
||||
return shaderName.get(Shader.ShaderType.Vertex);
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #getVertexShaderLanguage() } instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public String getShaderLanguage() {
|
||||
return shaderLanguage.get(Shader.ShaderType.Vertex);
|
||||
return shaderNames.get(Shader.ShaderType.Vertex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the language of the fragment shader used in this technique.
|
||||
*/
|
||||
public String getFragmentShaderLanguage() {
|
||||
return shaderLanguage.get(Shader.ShaderType.Fragment);
|
||||
return shaderLanguages.get(Shader.ShaderType.Fragment);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the language of the vertex shader used in this technique.
|
||||
*/
|
||||
public String getVertexShaderLanguage() {
|
||||
return shaderLanguage.get(Shader.ShaderType.Vertex);
|
||||
return shaderLanguages.get(Shader.ShaderType.Vertex);
|
||||
}
|
||||
|
||||
/**Returns the language for each shader program
|
||||
* @param shaderType
|
||||
*/
|
||||
public String getShaderProgramLanguage(Shader.ShaderType shaderType){
|
||||
return shaderLanguage.get(shaderType);
|
||||
return shaderLanguages.get(shaderType);
|
||||
}
|
||||
/**Returns the name for each shader program
|
||||
* @param shaderType
|
||||
*/
|
||||
public String getShaderProgramName(Shader.ShaderType shaderType){
|
||||
return shaderName.get(shaderType);
|
||||
return shaderNames.get(shaderType);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -431,16 +433,16 @@ public class TechniqueDef implements Savable {
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(name, "name", null);
|
||||
|
||||
oc.write(shaderName.get(Shader.ShaderType.Vertex), "vertName", null);
|
||||
oc.write(shaderName.get(Shader.ShaderType.Fragment), "fragName", null);
|
||||
oc.write(shaderName.get(Shader.ShaderType.Geometry), "geomName", null);
|
||||
oc.write(shaderName.get(Shader.ShaderType.TessellationControl), "tsctrlName", null);
|
||||
oc.write(shaderName.get(Shader.ShaderType.TessellationEvaluation), "tsevalName", null);
|
||||
oc.write(shaderLanguage.get(Shader.ShaderType.Vertex), "vertLanguage", null);
|
||||
oc.write(shaderLanguage.get(Shader.ShaderType.Fragment), "fragLanguage", null);
|
||||
oc.write(shaderLanguage.get(Shader.ShaderType.Geometry), "geomLanguage", null);
|
||||
oc.write(shaderLanguage.get(Shader.ShaderType.TessellationControl), "tsctrlLanguage", null);
|
||||
oc.write(shaderLanguage.get(Shader.ShaderType.TessellationEvaluation), "tsevalLanguage", null);
|
||||
oc.write(shaderNames.get(Shader.ShaderType.Vertex), "vertName", null);
|
||||
oc.write(shaderNames.get(Shader.ShaderType.Fragment), "fragName", null);
|
||||
oc.write(shaderNames.get(Shader.ShaderType.Geometry), "geomName", null);
|
||||
oc.write(shaderNames.get(Shader.ShaderType.TessellationControl), "tsctrlName", null);
|
||||
oc.write(shaderNames.get(Shader.ShaderType.TessellationEvaluation), "tsevalName", null);
|
||||
oc.write(shaderLanguages.get(Shader.ShaderType.Vertex), "vertLanguage", null);
|
||||
oc.write(shaderLanguages.get(Shader.ShaderType.Fragment), "fragLanguage", null);
|
||||
oc.write(shaderLanguages.get(Shader.ShaderType.Geometry), "geomLanguage", null);
|
||||
oc.write(shaderLanguages.get(Shader.ShaderType.TessellationControl), "tsctrlLanguage", null);
|
||||
oc.write(shaderLanguages.get(Shader.ShaderType.TessellationEvaluation), "tsevalLanguage", null);
|
||||
|
||||
oc.write(presetDefines, "presetDefines", null);
|
||||
oc.write(lightMode, "lightMode", LightMode.Disable);
|
||||
@ -459,11 +461,11 @@ public class TechniqueDef implements Savable {
|
||||
public void read(JmeImporter im) throws IOException{
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
name = ic.readString("name", null);
|
||||
shaderName.put(Shader.ShaderType.Vertex,ic.readString("vertName", null));
|
||||
shaderName.put(Shader.ShaderType.Fragment,ic.readString("fragName", null));
|
||||
shaderName.put(Shader.ShaderType.Geometry,ic.readString("geomName", null));
|
||||
shaderName.put(Shader.ShaderType.TessellationControl,ic.readString("tsctrlName", null));
|
||||
shaderName.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tsevalName", null));
|
||||
shaderNames.put(Shader.ShaderType.Vertex,ic.readString("vertName", null));
|
||||
shaderNames.put(Shader.ShaderType.Fragment,ic.readString("fragName", null));
|
||||
shaderNames.put(Shader.ShaderType.Geometry,ic.readString("geomName", null));
|
||||
shaderNames.put(Shader.ShaderType.TessellationControl,ic.readString("tsctrlName", null));
|
||||
shaderNames.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tsevalName", null));
|
||||
presetDefines = (DefineList) ic.readSavable("presetDefines", null);
|
||||
lightMode = ic.readEnum("lightMode", LightMode.class, LightMode.Disable);
|
||||
shadowMode = ic.readEnum("shadowMode", ShadowMode.class, ShadowMode.Disable);
|
||||
@ -471,15 +473,15 @@ public class TechniqueDef implements Savable {
|
||||
|
||||
if (ic.getSavableVersion(TechniqueDef.class) == 0) {
|
||||
// Old version
|
||||
shaderLanguage.put(Shader.ShaderType.Vertex,ic.readString("shaderLang", null));
|
||||
shaderLanguage.put(Shader.ShaderType.Fragment,shaderLanguage.get(Shader.ShaderType.Vertex));
|
||||
shaderLanguages.put(Shader.ShaderType.Vertex,ic.readString("shaderLang", null));
|
||||
shaderLanguages.put(Shader.ShaderType.Fragment,shaderLanguages.get(Shader.ShaderType.Vertex));
|
||||
} else {
|
||||
// New version
|
||||
shaderLanguage.put(Shader.ShaderType.Vertex,ic.readString("vertLanguage", null));
|
||||
shaderLanguage.put(Shader.ShaderType.Fragment,ic.readString("fragLanguage", null));
|
||||
shaderLanguage.put(Shader.ShaderType.Geometry,ic.readString("geomLanguage", null));
|
||||
shaderLanguage.put(Shader.ShaderType.TessellationControl,ic.readString("tsctrlLanguage", null));
|
||||
shaderLanguage.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tsevalLanguage", null));
|
||||
shaderLanguages.put(Shader.ShaderType.Vertex,ic.readString("vertLanguage", null));
|
||||
shaderLanguages.put(Shader.ShaderType.Fragment,ic.readString("fragLanguage", null));
|
||||
shaderLanguages.put(Shader.ShaderType.Geometry,ic.readString("geomLanguage", null));
|
||||
shaderLanguages.put(Shader.ShaderType.TessellationControl,ic.readString("tsctrlLanguage", null));
|
||||
shaderLanguages.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tsevalLanguage", null));
|
||||
}
|
||||
|
||||
usesNodes = ic.readBoolean("usesNodes", false);
|
||||
@ -501,7 +503,7 @@ public class TechniqueDef implements Savable {
|
||||
* @return
|
||||
*/
|
||||
public EnumMap<Shader.ShaderType, String> getShaderProgramNames() {
|
||||
return shaderName;
|
||||
return shaderNames;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -509,7 +511,7 @@ public class TechniqueDef implements Savable {
|
||||
* @return
|
||||
*/
|
||||
public EnumMap<Shader.ShaderType, String> getShaderProgramLanguages() {
|
||||
return shaderLanguage;
|
||||
return shaderLanguages;
|
||||
}
|
||||
|
||||
public ShaderGenerationInfo getShaderGenerationInfo() {
|
||||
|
Loading…
x
Reference in New Issue
Block a user