- add TerrainQuad deserialization null checks - serialize Material in TerrainGrid git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8689 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
d874a0d458
commit
3645d09ec2
Binary file not shown.
@ -0,0 +1,234 @@ |
||||
package jme3test.terrain; |
||||
|
||||
import com.jme3.app.SimpleApplication; |
||||
import com.jme3.app.state.ScreenshotAppState; |
||||
import com.jme3.asset.plugins.HttpZipLocator; |
||||
import com.jme3.asset.plugins.ZipLocator; |
||||
import com.jme3.bullet.BulletAppState; |
||||
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; |
||||
import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape; |
||||
import com.jme3.bullet.control.CharacterControl; |
||||
import com.jme3.bullet.control.RigidBodyControl; |
||||
import com.jme3.input.KeyInput; |
||||
import com.jme3.input.controls.ActionListener; |
||||
import com.jme3.input.controls.KeyTrigger; |
||||
import com.jme3.material.Material; |
||||
import com.jme3.math.ColorRGBA; |
||||
import com.jme3.math.Vector3f; |
||||
import com.jme3.terrain.geomipmap.TerrainGrid; |
||||
import com.jme3.terrain.geomipmap.TerrainGridListener; |
||||
import com.jme3.terrain.geomipmap.TerrainLodControl; |
||||
import com.jme3.terrain.geomipmap.TerrainQuad; |
||||
import com.jme3.terrain.geomipmap.grid.AssetQuadGrid; |
||||
import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; |
||||
import com.jme3.texture.Texture; |
||||
import com.jme3.texture.Texture.WrapMode; |
||||
import java.io.File; |
||||
|
||||
public class TerrainQuadGridSerializationTest extends SimpleApplication { |
||||
|
||||
private Material mat_terrain; |
||||
private TerrainGrid terrain; |
||||
private float grassScale = 64; |
||||
private float dirtScale = 16; |
||||
private float rockScale = 128; |
||||
private boolean usePhysics = true; |
||||
private boolean physicsAdded = false; |
||||
|
||||
public static void main(final String[] args) { |
||||
TerrainQuadGridSerializationTest app = new TerrainQuadGridSerializationTest(); |
||||
app.start(); |
||||
} |
||||
private CharacterControl player3; |
||||
|
||||
@Override |
||||
public void simpleInitApp() { |
||||
File file = new File("mountains.zip"); |
||||
if (!file.exists()) { |
||||
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class); |
||||
} else { |
||||
assetManager.registerLocator("mountains.zip", ZipLocator.class); |
||||
} |
||||
|
||||
this.flyCam.setMoveSpeed(100f); |
||||
ScreenshotAppState state = new ScreenshotAppState(); |
||||
this.stateManager.attach(state); |
||||
|
||||
// TERRAIN TEXTURE material
|
||||
this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); |
||||
|
||||
// Parameters to material:
|
||||
// regionXColorMap: X = 1..4 the texture that should be appliad to state X
|
||||
// regionX: a Vector3f containing the following information:
|
||||
// regionX.x: the start height of the region
|
||||
// regionX.y: the end height of the region
|
||||
// regionX.z: the texture scale for the region
|
||||
// it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
|
||||
// slopeColorMap: the texture to be used for cliffs, and steep mountain sites
|
||||
// slopeTileFactor: the texture scale for slopes
|
||||
// terrainSize: the total size of the terrain (used for scaling the texture)
|
||||
// GRASS texture
|
||||
Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
||||
grass.setWrap(WrapMode.Repeat); |
||||
this.mat_terrain.setTexture("region1ColorMap", grass); |
||||
this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale)); |
||||
|
||||
// DIRT texture
|
||||
Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); |
||||
dirt.setWrap(WrapMode.Repeat); |
||||
this.mat_terrain.setTexture("region2ColorMap", dirt); |
||||
this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale)); |
||||
|
||||
// ROCK texture
|
||||
Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg"); |
||||
rock.setWrap(WrapMode.Repeat); |
||||
this.mat_terrain.setTexture("region3ColorMap", rock); |
||||
this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale)); |
||||
|
||||
this.mat_terrain.setTexture("region4ColorMap", rock); |
||||
this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale)); |
||||
|
||||
this.mat_terrain.setTexture("slopeColorMap", rock); |
||||
this.mat_terrain.setFloat("slopeTileFactor", 32); |
||||
|
||||
this.mat_terrain.setFloat("terrainSize", 129); |
||||
//quad.getHeightMap(), terrain.getLocalScale()), 0
|
||||
// AssetQuadGrid grid = new AssetQuadGrid(assetManager, "testgrid", "TerrainGrid");
|
||||
// this.terrain = new TerrainGrid("terrain", 65, 257, grid);
|
||||
this.terrain= (TerrainGrid) assetManager.loadModel("TerrainGrid/TerrainGrid.j3o"); |
||||
terrain.setMaterial(mat_terrain); |
||||
// this.terrain.setMaterial(this.mat_terrain);
|
||||
// this.terrain.setLocalTranslation(0, 0, 0);
|
||||
// this.terrain.setLocalScale(2f, 1f, 2f);
|
||||
// try {
|
||||
// BinaryExporter.getInstance().save(terrain, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
|
||||
// + "TerrainGrid.j3o"));
|
||||
// } catch (IOException ex) {
|
||||
// Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
|
||||
// }
|
||||
|
||||
this.rootNode.attachChild(this.terrain); |
||||
|
||||
TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera()); |
||||
control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
|
||||
this.terrain.addControl(control); |
||||
|
||||
final BulletAppState bulletAppState = new BulletAppState(); |
||||
stateManager.attach(bulletAppState); |
||||
|
||||
this.getCamera().setLocation(new Vector3f(0, 256, 0)); |
||||
|
||||
this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); |
||||
|
||||
if (usePhysics) { |
||||
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1); |
||||
player3 = new CharacterControl(capsuleShape, 0.5f); |
||||
player3.setJumpSpeed(20); |
||||
player3.setFallSpeed(10); |
||||
player3.setGravity(10); |
||||
|
||||
player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z)); |
||||
|
||||
bulletAppState.getPhysicsSpace().add(player3); |
||||
|
||||
terrain.addListener("physicsStartListener", new TerrainGridListener() { |
||||
|
||||
public void gridMoved(Vector3f newCenter) { |
||||
} |
||||
|
||||
public Material tileLoaded(Material material, Vector3f cell) { |
||||
return material; |
||||
} |
||||
|
||||
public void tileAttached(Vector3f cell, TerrainQuad quad) { |
||||
quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0)); |
||||
bulletAppState.getPhysicsSpace().add(quad); |
||||
} |
||||
|
||||
public void tileDetached(Vector3f cell, TerrainQuad quad) { |
||||
bulletAppState.getPhysicsSpace().remove(quad); |
||||
quad.removeControl(RigidBodyControl.class); |
||||
} |
||||
|
||||
}); |
||||
} |
||||
this.terrain.initialize(cam.getLocation()); |
||||
this.initKeys(); |
||||
} |
||||
|
||||
private void initKeys() { |
||||
// You can map one or several inputs to one named action
|
||||
this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A)); |
||||
this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D)); |
||||
this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W)); |
||||
this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S)); |
||||
this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE)); |
||||
this.inputManager.addListener(this.actionListener, "Lefts"); |
||||
this.inputManager.addListener(this.actionListener, "Rights"); |
||||
this.inputManager.addListener(this.actionListener, "Ups"); |
||||
this.inputManager.addListener(this.actionListener, "Downs"); |
||||
this.inputManager.addListener(this.actionListener, "Jumps"); |
||||
} |
||||
private boolean left; |
||||
private boolean right; |
||||
private boolean up; |
||||
private boolean down; |
||||
private final ActionListener actionListener = new ActionListener() { |
||||
|
||||
@Override |
||||
public void onAction(final String name, final boolean keyPressed, final float tpf) { |
||||
if (name.equals("Lefts")) { |
||||
if (keyPressed) { |
||||
TerrainQuadGridSerializationTest.this.left = true; |
||||
} else { |
||||
TerrainQuadGridSerializationTest.this.left = false; |
||||
} |
||||
} else if (name.equals("Rights")) { |
||||
if (keyPressed) { |
||||
TerrainQuadGridSerializationTest.this.right = true; |
||||
} else { |
||||
TerrainQuadGridSerializationTest.this.right = false; |
||||
} |
||||
} else if (name.equals("Ups")) { |
||||
if (keyPressed) { |
||||
TerrainQuadGridSerializationTest.this.up = true; |
||||
} else { |
||||
TerrainQuadGridSerializationTest.this.up = false; |
||||
} |
||||
} else if (name.equals("Downs")) { |
||||
if (keyPressed) { |
||||
TerrainQuadGridSerializationTest.this.down = true; |
||||
} else { |
||||
TerrainQuadGridSerializationTest.this.down = false; |
||||
} |
||||
} else if (name.equals("Jumps")) { |
||||
TerrainQuadGridSerializationTest.this.player3.jump(); |
||||
} |
||||
} |
||||
}; |
||||
private final Vector3f walkDirection = new Vector3f(); |
||||
|
||||
@Override |
||||
public void simpleUpdate(final float tpf) { |
||||
Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f); |
||||
Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f); |
||||
this.walkDirection.set(0, 0, 0); |
||||
if (this.left) { |
||||
this.walkDirection.addLocal(camLeft); |
||||
} |
||||
if (this.right) { |
||||
this.walkDirection.addLocal(camLeft.negate()); |
||||
} |
||||
if (this.up) { |
||||
this.walkDirection.addLocal(camDir); |
||||
} |
||||
if (this.down) { |
||||
this.walkDirection.addLocal(camDir.negate()); |
||||
} |
||||
|
||||
if (usePhysics) { |
||||
this.player3.setWalkDirection(this.walkDirection); |
||||
this.cam.setLocation(this.player3.getPhysicsLocation()); |
||||
} |
||||
} |
||||
} |
Loading…
Reference in new issue