fix for issue #1141
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@ -52,9 +52,7 @@ extern "C" {
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btMotionState* motionState = reinterpret_cast<btMotionState*>(motionstatId);
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btCollisionShape* shape = reinterpret_cast<btCollisionShape*>(shapeId);
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btVector3 localInertia = btVector3();
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if(mass > 0){
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shape->calculateLocalInertia(mass, localInertia);
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}
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shape->calculateLocalInertia(mass, localInertia);
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btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia);
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body->setUserPointer(NULL);
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return reinterpret_cast<jlong>(body);
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