From 34ab69cef9e7ca423b8d814a8bbd763e34bd3332 Mon Sep 17 00:00:00 2001 From: "rem..om" Date: Tue, 22 Jan 2013 23:10:08 +0000 Subject: [PATCH] Fixed post vertex shader projection calculation for glsl<1.5 git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10139 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/core-effects/Common/MatDefs/Post/Post.vert | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engine/src/core-effects/Common/MatDefs/Post/Post.vert b/engine/src/core-effects/Common/MatDefs/Post/Post.vert index 6d80905cd..a68dac5d9 100644 --- a/engine/src/core-effects/Common/MatDefs/Post/Post.vert +++ b/engine/src/core-effects/Common/MatDefs/Post/Post.vert @@ -5,6 +5,7 @@ attribute vec2 inTexCoord; varying vec2 texCoord; void main() { - gl_Position = inPosition * 2.0 - 1.0; //vec4(pos, 0.0, 1.0); + vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy; + gl_Position = vec4(pos, 0.0, 1.0); texCoord = inTexCoord; } \ No newline at end of file