simplified terrain tangent generation, cleaned up code
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9200 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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parent
9221bea9d9
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@ -34,6 +34,7 @@ package com.jme3.terrain.geomipmap;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.math.FastMath;
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import com.jme3.math.FastMath;
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import com.jme3.math.Plane;
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import com.jme3.math.Triangle;
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import com.jme3.math.Triangle;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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@ -87,7 +88,7 @@ public class LODGeomap extends GeoMap {
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IntBuffer ib = writeIndexArrayLodDiff(null, lod, rightLod, topLod, leftLod, bottomLod);
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IntBuffer ib = writeIndexArrayLodDiff(null, lod, rightLod, topLod, leftLod, bottomLod);
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FloatBuffer bb = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3);
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FloatBuffer bb = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3);
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FloatBuffer tanb = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3);
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FloatBuffer tanb = BufferUtils.createFloatBuffer(getWidth() * getHeight() * 3);
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writeTangentArray(tanb, bb, texb, scale);
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writeTangentArray(nb, tanb, bb, texb, scale);
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Mesh m = new Mesh();
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Mesh m = new Mesh();
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m.setMode(Mode.TriangleStrip);
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m.setMode(Mode.TriangleStrip);
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m.setBuffer(Type.Position, 3, pb);
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m.setBuffer(Type.Position, 3, pb);
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@ -627,7 +628,7 @@ public class LODGeomap extends GeoMap {
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return num;
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return num;
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}
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}
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public FloatBuffer[] writeTangentArray(FloatBuffer tangentStore, FloatBuffer binormalStore, FloatBuffer textureBuffer, Vector3f scale) {
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public FloatBuffer[] writeTangentArray(FloatBuffer normalBuffer, FloatBuffer tangentStore, FloatBuffer binormalStore, FloatBuffer textureBuffer, Vector3f scale) {
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if (!isLoaded()) {
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if (!isLoaded()) {
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throw new NullPointerException();
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throw new NullPointerException();
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}
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}
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@ -650,18 +651,30 @@ public class LODGeomap extends GeoMap {
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}
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}
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binormalStore.rewind();
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binormalStore.rewind();
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Vector3f normal = new Vector3f();
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Vector3f tangent = new Vector3f();
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Vector3f tangent = new Vector3f();
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Vector3f binormal = new Vector3f();
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Vector3f binormal = new Vector3f();
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Vector3f v1 = new Vector3f();
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/*Vector3f v1 = new Vector3f();
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Vector3f v2 = new Vector3f();
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Vector3f v2 = new Vector3f();
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Vector3f v3 = new Vector3f();
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Vector3f v3 = new Vector3f();
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Vector2f t1 = new Vector2f();
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Vector2f t1 = new Vector2f();
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Vector2f t2 = new Vector2f();
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Vector2f t2 = new Vector2f();
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Vector2f t3 = new Vector2f();
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Vector2f t3 = new Vector2f();*/
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//scale = Vector3f.UNIT_XYZ;
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for (int r = 0; r < getHeight(); r++) {
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for (int r = 0; r < getHeight(); r++) {
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for (int c = 0; c < getWidth(); c++) {
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int idx = (r * getWidth() + c) * 3;
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normal.set(normalBuffer.get(idx), normalBuffer.get(idx+1), normalBuffer.get(idx+2));
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tangent.set(normal.cross(new Vector3f(0,0,1)));
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binormal.set(new Vector3f(1,0,0).cross(normal));
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BufferUtils.setInBuffer(tangent.normalizeLocal(), tangentStore, (r * getWidth() + c)); // save the tangent
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BufferUtils.setInBuffer(binormal.normalizeLocal(), binormalStore, (r * getWidth() + c)); // save the binormal
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}
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}
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/* for (int r = 0; r < getHeight(); r++) {
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for (int c = 0; c < getWidth(); c++) {
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for (int c = 0; c < getWidth(); c++) {
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int texIdx = ((getHeight() - 1 - r) * getWidth() + c) * 2; // pull from the end
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int texIdx = ((getHeight() - 1 - r) * getWidth() + c) * 2; // pull from the end
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@ -702,7 +715,7 @@ public class LODGeomap extends GeoMap {
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BufferUtils.setInBuffer(binormal, binormalStore, (r * getWidth() + c)); // save the binormal
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BufferUtils.setInBuffer(binormal, binormalStore, (r * getWidth() + c)); // save the binormal
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}
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}
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}
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}
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*/
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return new FloatBuffer[]{tangentStore, binormalStore};
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return new FloatBuffer[]{tangentStore, binormalStore};
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}
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}
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@ -314,13 +314,25 @@ public class TerrainPatch extends Geometry {
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getMesh().getBuffer(Type.Normal).updateData(newNormalBuffer);
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getMesh().getBuffer(Type.Normal).updateData(newNormalBuffer);
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FloatBuffer newTangentBuffer = null;
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FloatBuffer newTangentBuffer = null;
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FloatBuffer newBinormalBuffer = null;
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FloatBuffer newBinormalBuffer = null;
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FloatBuffer[] tb = geomap.writeTangentArray(newTangentBuffer, newBinormalBuffer, (FloatBuffer)getMesh().getBuffer(Type.TexCoord).getData(), getWorldScale());
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FloatBuffer[] tb = geomap.writeTangentArray(newNormalBuffer, newTangentBuffer, newBinormalBuffer, (FloatBuffer)getMesh().getBuffer(Type.TexCoord).getData(), getWorldScale());
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newTangentBuffer = tb[0];
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newTangentBuffer = tb[0];
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newBinormalBuffer = tb[1];
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newBinormalBuffer = tb[1];
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getMesh().getBuffer(Type.Tangent).updateData(newTangentBuffer);
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getMesh().getBuffer(Type.Tangent).updateData(newTangentBuffer);
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getMesh().getBuffer(Type.Binormal).updateData(newBinormalBuffer);
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getMesh().getBuffer(Type.Binormal).updateData(newBinormalBuffer);
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}
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}
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private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binormal) {
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VertexBuffer NB = mesh.getBuffer(Type.Normal);
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VertexBuffer TB = mesh.getBuffer(Type.Tangent);
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VertexBuffer BB = mesh.getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)NB.getData(), index);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)TB.getData(), index);
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BufferUtils.setInBuffer(binormal, (FloatBuffer)BB.getData(), index);
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NB.setUpdateNeeded();
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TB.setUpdateNeeded();
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BB.setUpdateNeeded();
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}
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/**
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/**
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* Matches the normals along the edge of the patch with the neighbours.
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* Matches the normals along the edge of the patch with the neighbours.
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* Computes the normals for the right, bottom, left, and top edges of the
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* Computes the normals for the right, bottom, left, and top edges of the
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@ -370,24 +382,41 @@ public class TerrainPatch extends Geometry {
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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setInBuffer(this.getMesh(), s, normal, tangent, binormal);
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setInBuffer(right.getMesh(), 0, normal, tangent, binormal);
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/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0);
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BufferUtils.setInBuffer(binormal, (FloatBuffer)rightBB.getData(), 0);*/
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} else {
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} else {
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topPoint.set(s, top.getHeightmapHeight(s,s-1), i-1);
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topPoint.set(s, top.getHeightmapHeight(s,s-1), i-1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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setInBuffer(this.getMesh(), s, normal, tangent, binormal);
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setInBuffer(right.getMesh(), 0, normal, tangent, binormal);
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/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);*/
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if (topRight != null) {
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if (topRight != null) {
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VertexBuffer topRightNB = topRight.getMesh().getBuffer(Type.Normal);
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setInBuffer(topRight.getMesh(), (s+1)*s, normal, tangent, binormal);
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/*VertexBuffer topRightNB = topRight.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)topRightNB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)topRightNB.getData(), (s+1)*s);
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topRightNB.setUpdateNeeded();
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topRightNB.setUpdateNeeded();*/
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}
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}
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}
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}
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} else if (i == s) { // bottom point
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} else if (i == s) { // bottom point
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@ -395,40 +424,48 @@ public class TerrainPatch extends Geometry {
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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setInBuffer(this.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
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setInBuffer(right.getMesh(), (s+1)*(s), normal, tangent, binormal);
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/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(s));
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(s));*/
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} else {
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} else {
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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bottomPoint.set(s, bottom.getHeightmapHeight(s,1), i+1);
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bottomPoint.set(s, bottom.getHeightmapHeight(s,1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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setInBuffer(this.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
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setInBuffer(right.getMesh(), (s+1)*s, normal, tangent, binormal);
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setInBuffer(bottom.getMesh(), s, normal, tangent, binormal);
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/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s);*/
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if (bottomRight != null) {
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if (bottomRight != null) {
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VertexBuffer bottomRightNB = bottomRight.getMesh().getBuffer(Type.Normal);
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setInBuffer(bottomRight.getMesh(), 0, normal, tangent, binormal);
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/*VertexBuffer bottomRightNB = bottomRight.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)bottomRightNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)bottomRightNB.getData(), 0);
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bottomRightNB.setUpdateNeeded();
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bottomRightNB.setUpdateNeeded();*/
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}
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}
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downNB.setUpdateNeeded();
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//downNB.setUpdateNeeded();
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}
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}
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} else { // all in the middle
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} else { // all in the middle
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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setInBuffer(this.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
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setInBuffer(right.getMesh(), (s+1)*(i), normal, tangent, binormal);
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/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));*/
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}
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}
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}
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}
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right.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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//right.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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}
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}
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if (left != null) { // left side, works its way down
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if (left != null) { // left side, works its way down
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if (top == null) {
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if (top == null) {
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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setInBuffer(this.getMesh(), 0, normal, tangent, binormal);
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setInBuffer(left.getMesh(), s, normal, tangent, binormal);
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/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);*/
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} else {
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} else {
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topPoint.set(0, top.getHeightmapHeight(0,s-1), i-1);
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topPoint.set(0, top.getHeightmapHeight(0,s-1), i-1);
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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setInBuffer(this.getMesh(), 0, normal, tangent, binormal);
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setInBuffer(left.getMesh(), s, normal, tangent, binormal);
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/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);*/
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if (topLeft != null) {
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if (topLeft != null) {
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VertexBuffer topLeftNB = topLeft.getMesh().getBuffer(Type.Normal);
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setInBuffer(topLeft.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
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|
/*VertexBuffer topLeftNB = topLeft.getMesh().getBuffer(Type.Normal);
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)topLeftNB.getData(), (s+1)*(s+1)-1);
|
BufferUtils.setInBuffer(normal, (FloatBuffer)topLeftNB.getData(), (s+1)*(s+1)-1);
|
||||||
topLeftNB.setUpdateNeeded();
|
topLeftNB.setUpdateNeeded();*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (i == s) { // bottom point
|
} else if (i == s) { // bottom point
|
||||||
@ -466,42 +508,50 @@ public class TerrainPatch extends Geometry {
|
|||||||
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
|
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
|
||||||
|
|
||||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
||||||
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
setInBuffer(this.getMesh(), (s+1)*(s), normal, tangent, binormal);
|
||||||
|
setInBuffer(left.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
|
||||||
|
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
||||||
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s));
|
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s));
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
|
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);*/
|
||||||
} else {
|
} else {
|
||||||
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
|
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
|
||||||
bottomPoint.set(0, bottom.getHeightmapHeight(0,1), i+1);
|
bottomPoint.set(0, bottom.getHeightmapHeight(0,1), i+1);
|
||||||
|
|
||||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
||||||
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
setInBuffer(this.getMesh(), (s+1)*(s), normal, tangent, binormal);
|
||||||
|
setInBuffer(left.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
|
||||||
|
setInBuffer(bottom.getMesh(), 0, normal, tangent, binormal);
|
||||||
|
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
||||||
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
||||||
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
|
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
|
||||||
|
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s));
|
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s));
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
|
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);
|
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);*/
|
||||||
|
|
||||||
if (bottomLeft != null) {
|
if (bottomLeft != null) {
|
||||||
VertexBuffer bottomLeftNB = bottomLeft.getMesh().getBuffer(Type.Normal);
|
setInBuffer(bottomLeft.getMesh(), s, normal, tangent, binormal);
|
||||||
|
/*VertexBuffer bottomLeftNB = bottomLeft.getMesh().getBuffer(Type.Normal);
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)bottomLeftNB.getData(), s);
|
BufferUtils.setInBuffer(normal, (FloatBuffer)bottomLeftNB.getData(), s);
|
||||||
bottomLeftNB.setUpdateNeeded();
|
bottomLeftNB.setUpdateNeeded();*/
|
||||||
}
|
}
|
||||||
downNB.setUpdateNeeded();
|
//downNB.setUpdateNeeded();
|
||||||
}
|
}
|
||||||
} else { // all in the middle
|
} else { // all in the middle
|
||||||
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
|
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
|
||||||
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
|
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
|
||||||
|
|
||||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
||||||
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
setInBuffer(this.getMesh(), (s+1)*(i), normal, tangent, binormal);
|
||||||
|
setInBuffer(left.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
|
||||||
|
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
||||||
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i));
|
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i));
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
|
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
left.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
//left.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (top != null) { // top side, works its way right
|
if (top != null) { // top side, works its way right
|
||||||
@ -521,13 +571,15 @@ public class TerrainPatch extends Geometry {
|
|||||||
leftPoint.set(i-1, this.getHeightmapHeight(i-1,0), 0);
|
leftPoint.set(i-1, this.getHeightmapHeight(i-1,0), 0);
|
||||||
rightPoint.set(i+1, this.getHeightmapHeight(i+1,0), 0);
|
rightPoint.set(i+1, this.getHeightmapHeight(i+1,0), 0);
|
||||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
||||||
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
setInBuffer(this.getMesh(), i, normal, tangent, binormal);
|
||||||
|
setInBuffer(top.getMesh(), (s+1)*(s)+i, normal, tangent, binormal);
|
||||||
|
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), i);
|
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), i);
|
||||||
VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
|
VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s)+i);
|
BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s)+i);*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
top.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
//top.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -548,19 +600,21 @@ public class TerrainPatch extends Geometry {
|
|||||||
leftPoint.set(i-1, this.getHeightmapHeight(i-1,s), s);
|
leftPoint.set(i-1, this.getHeightmapHeight(i-1,s), s);
|
||||||
rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
|
rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
|
||||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
||||||
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
setInBuffer(this.getMesh(), (s+1)*(s)+i, normal, tangent, binormal);
|
||||||
|
setInBuffer(bottom.getMesh(), i, normal, tangent, binormal);
|
||||||
|
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
|
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
|
||||||
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
|
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
|
||||||
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
|
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
bottom.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
//bottom.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
//this.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
||||||
this.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
|
//this.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
|
||||||
this.getMesh().getBuffer(Type.Binormal).setUpdateNeeded();
|
//this.getMesh().getBuffer(Type.Binormal).setUpdateNeeded();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void averageNormalsTangents(
|
protected void averageNormalsTangents(
|
||||||
@ -582,25 +636,28 @@ public class TerrainPatch extends Geometry {
|
|||||||
|
|
||||||
Vector3f n1 = Vector3f.ZERO;
|
Vector3f n1 = Vector3f.ZERO;
|
||||||
if (topPoint != null && leftPoint != null) {
|
if (topPoint != null && leftPoint != null) {
|
||||||
n1 = calculateNormal(topPoint.mult(scale), rootPoint.mult(scale), leftPoint.mult(scale));
|
n1.set(calculateNormal(topPoint.mult(scale), rootPoint.mult(scale), leftPoint.mult(scale)));
|
||||||
}
|
}
|
||||||
Vector3f n2 = Vector3f.ZERO;
|
Vector3f n2 = Vector3f.ZERO;
|
||||||
if (leftPoint != null && bottomPoint != null) {
|
if (leftPoint != null && bottomPoint != null) {
|
||||||
n2 = calculateNormal(leftPoint.mult(scale), rootPoint.mult(scale), bottomPoint.mult(scale));
|
n2.set(calculateNormal(leftPoint.mult(scale), rootPoint.mult(scale), bottomPoint.mult(scale)));
|
||||||
}
|
}
|
||||||
Vector3f n3 = Vector3f.ZERO;
|
Vector3f n3 = Vector3f.ZERO;
|
||||||
if (rightPoint != null && bottomPoint != null) {
|
if (rightPoint != null && bottomPoint != null) {
|
||||||
n3 = calculateNormal(bottomPoint.mult(scale), rootPoint.mult(scale), rightPoint.mult(scale));
|
n3.set(calculateNormal(bottomPoint.mult(scale), rootPoint.mult(scale), rightPoint.mult(scale)));
|
||||||
}
|
}
|
||||||
Vector3f n4 = Vector3f.ZERO;
|
Vector3f n4 = Vector3f.ZERO;
|
||||||
if (rightPoint != null && topPoint != null) {
|
if (rightPoint != null && topPoint != null) {
|
||||||
n4 = calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale));
|
n4.set(calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale)));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bottomPoint != null && rightPoint != null && rootTex != null && rightTex != null && bottomTex != null)
|
//if (bottomPoint != null && rightPoint != null && rootTex != null && rightTex != null && bottomTex != null)
|
||||||
LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),bottomPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,bottomTex}, tangent, binormal);
|
// LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),bottomPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,bottomTex}, tangent, binormal);
|
||||||
|
|
||||||
normal.set(n1.add(n2).add(n3).add(n4).normalizeLocal());
|
normal.set(n1.add(n2).add(n3).add(n4).normalize());
|
||||||
|
|
||||||
|
tangent.set(normal.cross(new Vector3f(0,0,1)).normalize());
|
||||||
|
binormal.set(new Vector3f(1,0,0).cross(normal).normalize());
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3f calculateNormal(Vector3f firstPoint, Vector3f rootPoint, Vector3f secondPoint) {
|
private Vector3f calculateNormal(Vector3f firstPoint, Vector3f rootPoint, Vector3f secondPoint) {
|
||||||
|
@ -1675,8 +1675,9 @@ public class TerrainQuad extends Node implements Terrain {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else if (children.get(i) instanceof TerrainQuad) {
|
||||||
((TerrainQuad) children.get(i)).findPick(toTest, results);
|
((TerrainQuad) children.get(i)).findPick(toTest, results);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user