Migrate TestBlenderObjectAnim to new anim system
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@ -32,8 +32,9 @@
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package jme3test.model.anim;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.anim.AnimClip;
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import com.jme3.anim.AnimComposer;
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import com.jme3.anim.util.AnimMigrationUtils;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.BlenderKey;
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import com.jme3.light.DirectionalLight;
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@ -45,9 +46,6 @@ import com.jme3.scene.Spatial;
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public class TestBlenderObjectAnim extends SimpleApplication {
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private AnimChannel channel;
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private AnimControl control;
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public static void main(String[] args) {
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TestBlenderObjectAnim app = new TestBlenderObjectAnim();
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app.start();
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@ -72,10 +70,13 @@ public class TestBlenderObjectAnim extends SimpleApplication {
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Spatial model = this.findNode(rootNode, "Cube");
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model.center();
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control = model.getControl(AnimControl.class);
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channel = control.createChannel();
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// Because it's old .blend file need to migrate object.
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AnimMigrationUtils.migrate(model);
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channel.setAnim("Action");
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AnimComposer animComposer = model.getControl(AnimComposer.class);
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animComposer.getAnimClips().forEach(animClip -> System.out.println("AnimClip name: " + animClip.getName()));
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AnimClip animClip = animComposer.getAnimClip("Action"); // Action, Action.001
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animComposer.setCurrentAction(animClip.getName());
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}
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/**
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