convert tabs to blanks in FixedScale100.frag

This commit is contained in:
Stephen Gold 2020-04-20 16:51:24 -07:00
parent f6c467b495
commit 32f71397c5

@ -1,8 +1,8 @@
void main(){
vec4 worldPos = worldMatrix * vec4(0.0, 0.0, 0.0, 1.0);
vec3 dir = worldPos.xyz - cameraPos;
float distance = dot(cameraDir, dir);
float m11 = projectionMatrix[1][1];
float halfHeight = (viewport.w - viewport.y) * 0.5;
scale = ((distance/halfHeight) * spriteHeight)/m11;
vec4 worldPos = worldMatrix * vec4(0.0, 0.0, 0.0, 1.0);
vec3 dir = worldPos.xyz - cameraPos;
float distance = dot(cameraDir, dir);
float m11 = projectionMatrix[1][1];
float halfHeight = (viewport.w - viewport.y) * 0.5;
scale = ((distance/halfHeight) * spriteHeight)/m11;
}