convert tabs to blanks in FixedScale100.frag
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@ -1,8 +1,8 @@
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void main(){
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vec4 worldPos = worldMatrix * vec4(0.0, 0.0, 0.0, 1.0);
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vec3 dir = worldPos.xyz - cameraPos;
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float distance = dot(cameraDir, dir);
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float m11 = projectionMatrix[1][1];
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float halfHeight = (viewport.w - viewport.y) * 0.5;
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scale = ((distance/halfHeight) * spriteHeight)/m11;
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vec4 worldPos = worldMatrix * vec4(0.0, 0.0, 0.0, 1.0);
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vec3 dir = worldPos.xyz - cameraPos;
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float distance = dot(cameraDir, dir);
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float m11 = projectionMatrix[1][1];
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float halfHeight = (viewport.w - viewport.y) * 0.5;
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scale = ((distance/halfHeight) * spriteHeight)/m11;
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}
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