parent
f6c467b495
commit
32f71397c5
@ -1,8 +1,8 @@ |
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void main(){ |
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vec4 worldPos = worldMatrix * vec4(0.0, 0.0, 0.0, 1.0); |
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vec3 dir = worldPos.xyz - cameraPos; |
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float distance = dot(cameraDir, dir); |
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float m11 = projectionMatrix[1][1]; |
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float halfHeight = (viewport.w - viewport.y) * 0.5; |
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scale = ((distance/halfHeight) * spriteHeight)/m11; |
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vec4 worldPos = worldMatrix * vec4(0.0, 0.0, 0.0, 1.0); |
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vec3 dir = worldPos.xyz - cameraPos; |
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float distance = dot(cameraDir, dir); |
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float m11 = projectionMatrix[1][1]; |
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float halfHeight = (viewport.w - viewport.y) * 0.5; |
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scale = ((distance/halfHeight) * spriteHeight)/m11; |
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} |
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